BTW, speaking of training: Jason's and my book, "Programming Rust" will be
available on paper from O'Reilly on August 29th! Steve Klabnik's book with
No Starch Press is coming out soon as well, but I don't know the details
there.

On Mon, Jul 17, 2017 at 12:43 PM, Ted Mielczarek <t...@mielczarek.org> wrote:

> Nick,
>
> Thanks for kicking off this discussion! I felt like a broken record
> talking to people about this in SF. From my perspective Rust is our
> single-biggest competitive advantage for shipping Firefox, and every
> time we choose C++ over Rust we throw that away. We know the costs of
> shipping complicated C++ code: countless hours of engineering time spent
> chasing down hard-to-reproduce crashes, exploitable security holes, and
> threading issues. Organizationally we need to get to a point where every
> engineer has the tools and training they need to make Rust their first
> choice for writing code that ships with Firefox.
>
> On Mon, Jul 10, 2017, at 09:15 PM, Bobby Holley wrote:
> > I think this is pretty uncontroversial. The high-level strategic decision
> > to bet on Rust has already been made, and the cost of depending on the
> > language is already sunk. Now that we're past that point, I haven't heard
> > anyone arguing why we shouldn't opt for memory safety when writing new
> > standalone code. If there are people out there who disagree and think
> > they
> > have the arguments/clout/allies to make the case, please speak up.
>
> From my anecdotal experiences, I've heard two similar refrains:
> 1) "I haven't learned Rust well enough to feel confident choosing it for
> this code."
> 2) "I don't want to spend time learning Rust that I could be spending
> just writing the code in C++."
>
> I believe that every developer that writes C++ at Mozilla should be
> given access to enough Rust training and work hours to spend learning it
> beyond the training so that we can eliminate case #1. With the Rust
> training sessions at prior All-Hands and self-motivated learning, I
> think we've pretty well saturated the group of early adopters. These
> people are actively writing new Rust code. We need to at least get the
> people that want to learn Rust but don't feel like they've had time to
> that same place.
>
> For case #2, there will always be people that don't want to learn new
> languages, and I'm sympathetic to their perspective. Learning Rust well
> does take a large investment of time. I don't know that I would go down
> the road of making Rust training mandatory (yet), but we are quickly
> going to hit a point where "I don't feel like learning Rust" is not
> going to cut it anymore. I would hope that by that point we will have
> trained everyone well enough that case #2 no longer exists, but if not
> we will have to make harder choices.
>
>
> > The tradeoffs come when the code is less standalone, and we need to weigh
> > the integration costs. This gets into questions like whether/how Rust
> > code
> > should integrate into the cycle collector or into JS object reflection,
> > which is very much a technical decision that should be made by experts. I
> > have a decent sense of who some of those experts might be, and would like
> > to find the most lightweight mechanism for them to steer this ship.
>
> We definitely need to figure out an ergonomic solution for writing core
> DOM components in Rust, but I agree that this needs a fair bit of work
> to be feasible. Most of the situations I've seen recently were not that
> tightly integrated into Gecko.
>
> -Ted
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