On Wed, Jan 6, 2016 at 8:07 PM, Luke Wagner <[email protected]> wrote:
> FWIW, I was wondering if we could go a step further and allow
> (optional) user interaction with the rendered DOM elements.  That way
> you could, say, select text on a 3d surface with a mouse or use an
> <input> tag.  It seems like this would be possible if the vertex/pixel
> shaders were constrained to, say, affine transformations which starts
> to sound rather similar to the whitelisting approach mentioned
> elsewhere in this thread for mitigating timing attacks.

I think this should be handled outside of the WebGL API. This seems to
be a bunch of extra work and complexity to handle a relatively narrow
use-case. I believe it's much easier to just provide functionality in
the platform to allow a library to implement such specific uses.
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