>On Fri, Sep 18, 2015 at 9:02 PM, Ms2ger <ms2...@gmail.com> wrote:
>
>> That bug does not seem to support the claim that they intend to ship
>> this feature. No intent-to-ship is mentioned, and it appears the
>> intent-to-implement has not been sent.
>>
>
>Here's evidence they intend to implement:
>https://docs.google.com/document/d/1JmWfOtUP6ZqsYJ--U8y0OtHkBt-VyjX4N-JqIjb1t78/edit#heading=h.2ki8zk71f7w2

The working group originally gave broad consensus to this a year ago at
an interim with Google and Microsoft in agreement there.  We just held
another interim and covered this, with focus on nits in the wordings and
a few surprises we found in implementing it which needed minor
adjustments.  Again, Google and Microsoft were directly involved, and
there was no opposition to moving forward and finishing it.

Everyone I've talked to in the WG involved expects it to be widely
implemented (and I believe Edge will be implementing it; MS has been
involved all along, and have recently started doing a lot of
implementation work related to WebRTC including VP8 and Opus support.
They're very clearly focused on using WebRTC/ORTC to implement
conferencing solutions (i.e. Lync and Skype), and this feature helps
with that.)

We showed demos of canvas.captureStream() at KrankyGeek in SF last week,
to major interest from developers, and at the event fielded questions
from Google engineers and Google's lead product person for WebRTC about
the interaction with DRM (which is fine; it can't be used to break EME).

I think it's clear that Google intends to implement and ship it, and I
believe Microsoft will do likewise in Edge.  It adds a ton of power to
WebRTC and really (along with the associated
mediaElement.captureStream/etc) fills out the "ecosystem' of media
routing and ability to transform it (as we can with WebAudio &
MediaStreams).

-- 
Randell Jesup, Mozilla Corp
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