>On Fri, Sep 18, 2015 at 9:02 PM, Ms2ger <ms2...@gmail.com> wrote: > >> That bug does not seem to support the claim that they intend to ship >> this feature. No intent-to-ship is mentioned, and it appears the >> intent-to-implement has not been sent. >> > >Here's evidence they intend to implement: >https://docs.google.com/document/d/1JmWfOtUP6ZqsYJ--U8y0OtHkBt-VyjX4N-JqIjb1t78/edit#heading=h.2ki8zk71f7w2
The working group originally gave broad consensus to this a year ago at an interim with Google and Microsoft in agreement there. We just held another interim and covered this, with focus on nits in the wordings and a few surprises we found in implementing it which needed minor adjustments. Again, Google and Microsoft were directly involved, and there was no opposition to moving forward and finishing it. Everyone I've talked to in the WG involved expects it to be widely implemented (and I believe Edge will be implementing it; MS has been involved all along, and have recently started doing a lot of implementation work related to WebRTC including VP8 and Opus support. They're very clearly focused on using WebRTC/ORTC to implement conferencing solutions (i.e. Lync and Skype), and this feature helps with that.) We showed demos of canvas.captureStream() at KrankyGeek in SF last week, to major interest from developers, and at the event fielded questions from Google engineers and Google's lead product person for WebRTC about the interaction with DRM (which is fine; it can't be used to break EME). I think it's clear that Google intends to implement and ship it, and I believe Microsoft will do likewise in Edge. It adds a ton of power to WebRTC and really (along with the associated mediaElement.captureStream/etc) fills out the "ecosystem' of media routing and ability to transform it (as we can with WebAudio & MediaStreams). -- Randell Jesup, Mozilla Corp remove "news" for personal email _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform