Having that field be wrong is worse than not having it, no doubt about that, 
but if we had a way of making sure that field actually contains correct 
information, it would be extremely useful to the graphics team.

I don’t have the numbers, but it certainly feels like a large majority of the 
bugs we get are in fact platform specific.  Even with the current limitation of 
“if it’s more than one, it’s all”, that’s still better than no information at 
all.

If I was going with the “what can we do that’s fairly simple and improves 
things”, I’d create a new value for that field, “Not specified” (or something 
like that) and make that the default.  That way, we differentiate between the 
values that were explicitly set, in which case, I have to hope they will be 
more correct than they are today, and values that were just left at the default 
value.
—
- Milan



On Apr 14, 2015, at 12:18 , Benjamin Smedberg <benja...@smedbergs.us> wrote:

> 
> 
> On 4/14/2015 11:40 AM, Dave Townsend wrote:
>> Are the platform fields actually useful? Most bugs apply to all platforms
>> and in the cases that don't it is normally clear from the bug conversation
>> that it is platform specific. It seems like we rarely go an update the
>> platform fields to match the actual state of the bug. And then there is the
>> problem that OS doesn't allow for multi-selections where say a bug affects
>> a few versions of Windows or Windows and OSX. I've gotten used to just
>> ignoring these fields and reading the bugs instead. I wouldn't feel any
>> loss if they were just removed from display entirely.
> 
> I've suggested this before (and still think that's the right user 
> experience). In fact this turns out to be really difficult to do within 
> bugzilla because those fields are baked into bugzilla guts and removing them 
> would require not just hiding them on the edit-bug page but also from the 
> query pages and various other locations.
> 
> I do think we should try to stop using these fields for anything important.
> 
> --BDS
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