On 2015/03/13 7:51, Jonathan Griffin wrote:
The A-Team is embarking on a project to improve the developer experience
when running unittests locally.

Is this about C++ unittests or about mochitests etc.?

If it's the latter, most of my pain points would be around debugging B2G failures. Similar to what Gijs wrote, in particular I find:

* Running a single test often behaves differently or doesn't work (e.g. bug 927889 for B2G) so I sometimes edit the mochitest.ini etc. to remove all the other tests.

* Running mochitests on B2G desktop on Windows (with mach mochitest-b2g-desktop) seems to size the window to 0x0 for me. (I've never looked into why but I've just sometimes worked around this by using setTimeout so I can manually resize the window before the test continues.)

* No sooner do I fix an intermittent failure on B2G desktop, than one pops up on B2G emulator which often means a lot of time rebuilding (and I always have trouble getting mochitests to run on emulator--it worked for a while, now it doesn't, some marionette error).

* Setting up a custom gaia with a custom gecko and remembering how to run gaia tests again often takes me a while.

Thanks,

Brian
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