On 19/11/14 17:15, Vladimir Vukicevic wrote:
> - Figure out how to ship/package/download/etc. the Oculus runtime
> pieces. 

The last discussions on these were that you were planning to approach
Oculus to enquire about getting them under an open source license. How
did that go? If that's not going to happen, what is your current
proposal for how we deal with that?

I'm sure the APIs you are adding are device-agnostic; but what's the
plan for extending device support? Do we just tell other device
manufacturers what our interface is and get them to write their own  glue?

Gerv

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