On 8/25/14 1:15 PM, L. David Baron wrote:
On Monday 2014-08-25 10:27 -0700, Bill McCloskey wrote:
Even if a full no-op build took no time, partial builds are still useful. Often 
my workflow looks something like this:

change files in directory D
rebuild only D, get a list of errors to fix
...iterate until no more errors
try to rebuild a few related directories, fixing errors there
then rebuild the entire tree, hopefully without errors

A similar problem that's been bugging me lately is that if I use
"mach build binaries" and it hits a compiler error, if I go fix the
error and rerun "mach build binaries", I have no idea how long I
need to wait to see if I even fixed the error successfully, since
the rebuild builds things in a different order.  The
mostly-deterministic order that the build system used to provide was
an advantage for that case.

This is an unfortunate side-effect of how make works compounded with our use of make to achieve fast builds with |mach build binaries|.

I don't see an easy way around the problem while still using make. I think we're on the right course of action, which is to invest in getting the tree to build with "not make." Unfortunately, build staffing hasn't been reliable in the past 6+ months, so our trajectory towards this goal isn't as fast as you may prefer. That being said, glandium has done great things in the past few weeks related to C++ compilation. We're closer than ever to being able to e.g. generate Ninja and Tup files for building binaries.
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