On Sat, Aug 23, 2014 at 5:59 AM, Jared Hirsch <[email protected]> wrote:
> FWIW, Safari on iOS doesn't allow autoplay or preload, and also only > initiates play/load on a user-triggered event (so, pages can't use JS to > fake a click). > > The reason given in the docs[1] is that users might be charged for that > bandwidth. > Web developers hate that policy and do crazy things to try to get around it. For example, in a game with sound effects instead of using individual audio elements to play sounds, they put all the sounds in one file and when the user clicks to start playing they start playing that file and seek around in it to play an effect at a particular time. It's horrible. Rob -- oIo otoeololo oyooouo otohoaoto oaonoyooonoeo owohooo oioso oaonogoroyo owoiotoho oao oboroootohoeoro oooro osoiosotoeoro owoiololo oboeo osouobojoeocoto otooo ojouodogomoeonoto.o oAogoaoiono,o oaonoyooonoeo owohooo osoaoyoso otooo oao oboroootohoeoro oooro osoiosotoeoro,o o‘oRoaocoao,o’o oioso oaonosowoeoroaoboloeo otooo otohoeo ocooouoroto.o oAonodo oaonoyooonoeo owohooo osoaoyoso,o o‘oYooouo ofooooolo!o’o owoiololo oboeo oiono odoaonogoeoro ooofo otohoeo ofoioroeo ooofo ohoeololo. _______________________________________________ dev-platform mailing list [email protected] https://lists.mozilla.org/listinfo/dev-platform

