Benoit Jacob schrieb:
Not expressing any opinion on whether WebGL should be prioritized, but
recently I had to teach some WebGL and, not being fully satisfied with
existing tutorials, I made a code-only "tutorial" made of 12 increasingly
involved WebGL examples,
http://bjacob.github.io/webgl-tutorial/
and I would be happy to work a bit with someone to turn it into proper
documentation.
Awesome, and it doesn't use any magic external matrix library like our
current tutorial does. ;-)
That said, IMHO, we should at least / also have a reference of all JS
functions on the GL context (shader language probably would go too far),
when I did my work on getting a not-so-complicated WebGL project up, I
had to turn to MSDN for the reference...
Oh, and webglcontextlost/webglcontextrestored should probably be
mentioned as anyone doing a longer-running WebGL-using web app might run
into this and wonder why their GL stuff went away.
But I'm getting too far for this thread. Suffice to say, I think WebGL
should be in the set, not surprising as I filed
https://bugzilla.mozilla.org/show_bug.cgi?id=986498 ;-)
I also think that Service Workers should be a priority to have ASAP as
people are longing to replace appCache but this replacement will be
distinctively more complex (and can do way more exiting stuff), so we
should have good docs on "what to do if you 'just' want a well-working
local cache for your app files" (with example code) and other use prime
cases of Service Workers.
For Web Activities, I wonder how fast those might come to the wider web,
but for FxOS they're tremendously important.
One area we may want to dig into doc-wise is Web Components, but I'm not
sure when we will be supporting those natively.
KaiRo
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