Benoit Jacob schrieb:
Not expressing any opinion on whether WebGL should be prioritized, but
recently I had to teach some WebGL and, not being fully satisfied with
existing tutorials, I made a code-only "tutorial" made of 12 increasingly
involved WebGL examples,

http://bjacob.github.io/webgl-tutorial/

and I would be happy to work a bit with someone to turn it into proper
documentation.

Awesome, and it doesn't use any magic external matrix library like our current tutorial does. ;-)

That said, IMHO, we should at least / also have a reference of all JS functions on the GL context (shader language probably would go too far), when I did my work on getting a not-so-complicated WebGL project up, I had to turn to MSDN for the reference...

Oh, and webglcontextlost/webglcontextrestored should probably be mentioned as anyone doing a longer-running WebGL-using web app might run into this and wonder why their GL stuff went away.

But I'm getting too far for this thread. Suffice to say, I think WebGL should be in the set, not surprising as I filed https://bugzilla.mozilla.org/show_bug.cgi?id=986498 ;-)


I also think that Service Workers should be a priority to have ASAP as people are longing to replace appCache but this replacement will be distinctively more complex (and can do way more exiting stuff), so we should have good docs on "what to do if you 'just' want a well-working local cache for your app files" (with example code) and other use prime cases of Service Workers.


For Web Activities, I wonder how fast those might come to the wider web, but for FxOS they're tremendously important.


One area we may want to dig into doc-wise is Web Components, but I'm not sure when we will be supporting those natively.


KaiRo

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