On Tue, May 20, 2014 at 6:22 AM, Joshua Cranmer 🐧 <pidgeo...@gmail.com>wrote:

> On 5/20/2014 1:02 AM, Rik Cabanier wrote:
>
>> That is unlikely. The OS scheduler (I assume that will still exist), will
>> take care of that problem. At the end, more work will be done which is all
>> we're looking after.
>>
>
> I'm not sure what you're trying to argue any more. When pointed out that
> the notion of "hardwareConcurrency is a measure of the amount of
> simultaneous work that can be done" is not a valid assumption, you say that
> you should let the OS scheduler sort it out. Yet the entire reason you're
> arguing to include it is that developers need to gauge the amount of
> simultaneous work that can be done.
>

We're specifically talking about asymmetric systems here. Those systems
will be extremely hard to optimize for. (Maybe the little CPU's should just
be ignored?)
How would a worker pool on such a system be better for the gaming example I
listed earlier?


> At this point, I have come to the conclusion that you are unwilling to
> understand the objections to this feature, and I don't think it's worth my
> time to try to keep explaining something to you that you look set on
> implementing and shipping despite numerous objections.


It would be good if you could respond to my questions from my previous
email instead of saying that I'm unwilling to understand.
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