2014-05-06 13:07 GMT-04:00 Boris Zbarsky <bzbar...@mit.edu>:

> On 5/6/14, 12:53 PM, Benoit Jacob wrote:
>
>> Ah, I see the confusion now. So the first reason why what you're
>> suggesting
>> wouldn't work for WebGL is that WebGL extension my add functionality
>> without changing any IDL at all.
>>
>
> Sure, but we're not talking about arbitrary WebGL extensions.  We're
> talking about specifically the set of things we want to expose in WebGL2,
> which do include new methods.
>
> In particular, the contract would be that if any of the new methods are
> supported, then FLOAT texture upload is also supported.
>
> The fact that these may be extensions under the hood doesn't seem really
> relevant, as long as the contract is that the support is all-or-nothing.


Our last emails crossed, obviously :)

My point is it would be a clunky API if, in order to test for feature X
that does not affect the DOM interface, one had to test for another
unrelated feature Y.

Anyway I've shared what I think I know on this topic; I'll let other people
(who contrary to me are working on WebGL at the moment) give their own
answers.

Benoit
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