On 2014-04-07, 8:03 PM, Robert O'Callahan wrote:
When you say "debug", you mean the emulator is running a FirefoxOS debug
build, not that the emulator itself is built debug --- right?
Given that, is it a correct summary to say that the problem is that the
emulator is just too slow?
Applying time dilation might make tests green but we'd be left with the
problem of the tests still taking a long time to run.
Maybe we should identify a subset of the tests that are more likely to
suffer B2G-specific breaking and only run those?
Do we disable all compiler optimizations for those debug builds? Can we
turn them on, let's say, build with --enable-optimize and --enable-debug
which gives us a -O2 optimized debug build?
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