The experiment here is quite a bit different from what the current patch is proposing (6 shader programs, only drive swizzle and alpha/no-alpha via uniforms). Benoit is redoing the measurements for that scenario. More data coming shortly.
Andreas On Oct 16, 2013, at 7:00 AM, Benoit Jacob <[email protected]> wrote: > 2013/10/10 Benoit Jacob <[email protected]> > >> this is the kind of work that would require very careful performance >> measurements >> > > Here is a benchmark: > http://people.mozilla.org/~bjacob/webglbranchingbenchmark/webglbranchingbenchmark.html > > Some results: > http://people.mozilla.org/~bjacob/webglbranchingbenchmark/webglbranchingbenchmarkresults.txt > > Benoit > _______________________________________________ > dev-platform mailing list > [email protected] > https://lists.mozilla.org/listinfo/dev-platform _______________________________________________ dev-platform mailing list [email protected] https://lists.mozilla.org/listinfo/dev-platform

