The experiment here is quite a bit different from what the current patch is 
proposing (6 shader programs, only drive swizzle and alpha/no-alpha via 
uniforms). Benoit is redoing the measurements for that scenario. More data 
coming shortly.

Andreas

On Oct 16, 2013, at 7:00 AM, Benoit Jacob <jacob.benoi...@gmail.com> wrote:

> 2013/10/10 Benoit Jacob <jacob.benoi...@gmail.com>
> 
>> this is the kind of work that would require very careful performance
>> measurements
>> 
> 
> Here is a benchmark:
> http://people.mozilla.org/~bjacob/webglbranchingbenchmark/webglbranchingbenchmark.html
> 
> Some results:
> http://people.mozilla.org/~bjacob/webglbranchingbenchmark/webglbranchingbenchmarkresults.txt
> 
> Benoit
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