Hi,

ANGLE can use either a backing renderer which uses D3D 11 on systems where it is available, or a D3D 9-only renderer.

   To enable the D3D 11 renderer:

    1. Open $(BASE)/src/libGLESv2/renderer/Renderer.h
    2. Locate the definition of ANGLE_ENABLE_D3D11, near the head of
       the file.
3. Ensure that the definition of ANGLE_ENABLE_D3D11 is 1
   When the D3D 11 renderer is enabled, ANGLE will use D3D 11 if it is
   available at runtime. If it is not, ANGLE will fall back to using a
D3D 9 renderer.

--
Best Regards,
xunxun
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