2013/2/27 Gian-Carlo Pascutto <gpascu...@mozilla.com> > Hi all, > > just a heads up: the Windows 7 platform update that's being shipped > today has the following KB article: > http://support.microsoft.com/kb/2670838?wa=wsignin1.0 > > Interesting part: > "If you are a Windows 7 DirectX developer who uses the June 2010 DirectX > Software Development Kit (SDK), you will have to update your development > environments after you install this platform update." > > As far as I know, we use this for Windows/ANGLE builds. So it's possible > these may now be broken? >
Fortunately, the next sentence reads: The following development .dll files that are associated with the DirectX SDK <http://www.microsoft.com/en-us/download/details.aspx?id=6812> are incompatible with this platform update: - D3D10SDKLayers.dll - D3D11SDKLayers.dll - D3D10ref.dll - D2D1debug.dll The only DirectX SDK DLL that we are still using is D3DCompiler.dll. As it isn't listed above, it sounds like we're safe. That said, it is generally a good idea to upgrade DirectX SDKs when a newer one comes out: we do run into D3DCompiler.dll bugs, and there is hope that they would be fixed in newer versions. Benoit > > The recommended solution seems to be to use the Win8 SDK, but I > understood we need specific flags to compile with that. > > Can someone who's most familiar with the Windows compiles clear this > out, and perhaps update the wiki if needed? > > -- > GCP > _______________________________________________ > dev-platform mailing list > dev-platform@lists.mozilla.org > https://lists.mozilla.org/listinfo/dev-platform > _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform