This port does allow to build without X, but offscreen rendering is not main target of this port, because it provides self-complete widget backend with Framebuffer or GLContext gecko/xul rendering.
Offscreen rendering API's implementation is more related to bug https://bugzilla.mozilla.org/show_bug.cgi?id=746800 which supposed to expose minimal API for rendering Gecko layers into custom Image buffer or GL context, and practically platform independent. Ideally this LinuxGL port + embedding API's would allow to build mozilla for offscreen rendering and will cover all requirements of http://hg.mozilla.org/incubator/offscreen port -Oleg > > Hi, > > > > > > Recently I have been working on B2G port to mobile Linux which would be > > widget toolkit-independent (qt/gtk/cocoa/etc). > > > > Some time ago Chris Lord did work on a widget toolkit independent > > backend that had a similar focus[1]. His work was targeted at being > > the renderer for the Clutter toolkit, which was used in Moblin. > > > > I found his work really useful because it was possible to use it > > without an X server present. Does your work require the presence of > > OpenGL to render, or can it render without a display as well? I've > > seen a number of other people interested in the ability to render > > without a display, and we've never managed to meet that need in the > > core Mozilla code. > > > > -Ted > > > > 1. http://hg.mozilla.org/incubator/offscreen _______________________________________________ dev-platform mailing list [email protected] https://lists.mozilla.org/listinfo/dev-platform

