On 06/02/2017 06:27 PM, Dustin Mitchell wrote:
It could go two ways:
1. "Just try it" again and see what breaks. This runs extra jobs, but
has the benefit of finding any accidental bustage added in the fix; or
At the cost of forcing you filter through which oranges are your fault
and which ones are intermittents... (FWIW I sometimes spend a few
minutes to contstruct a long trychooser syntax using the HTML chooser UI
right now to avoid tens of minutes of time later sorting through oranges!)
2. "try this" listing the M jobs that failed (or some simpler-to-write
superset like "all chunks of OS X debug mochitest-chrome").
It's a common scenario, so maybe we could add a way to generate a list
of all failed jobs in a push. Either a button in Treeherder, or
something like `./mach try --all-failures-from <revision>`. In any
case, lots of opportunity there for small incremental hacks to improve
usability for everyone within this design.
Yeah, agreed. (I'm drooling over the --all-failures-from idea!) Thanks
for thinking about this use case!
Dustin
2017-06-02 18:19 GMT-04:00 Ehsan Akhgari <ehsan.akhg...@gmail.com>:
I haven't really read the thread in too much detail so I apologize if what
I'll say below is silly or covered elsewhere, but since there seems to be a
proposal around replacing the try syntax with machines figuring out what
jobs are needed for a push (presumably based on what changed in the push),
here is a use case that may not be satisfied if we do down that route:
Developer pushes to try, runs N jobs, M << N jobs fail, developer realizes
her mistakes, fixes, wants to push to try but because of the nature of the
fix only a run on those M jobs is now needed, but if the machines want to
figure things out, they may pick a number K where N > K >= M jobs to run, so
developer needs to politely ask the machines to get out of her way and let
her do her job. :-)
Has this been taken into account?
Thanks,
Ehsan
On 06/02/2017 04:30 PM, Dustin Mitchell wrote:
I wrote up
https://docs.google.com/document/d/1kEEUC3ETCIerOxYDoRRZSEFspunJgU331CX2wwkFZ_8/edit
It's not a particularly ambitious text, aiming to capture a consensus
rather than propose something new. It's also worth repeating that this
is not a proposal for a big new project, but a design strategy to
guide work that is occurring anyway!
I omitted discussion of AFFECTS, since it's more detailed than a
"design strategy". I did include some of the important factors that
we've discussed here, and focused the goals a little more.
Please have a look and add comments!
Dustin
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