libvdpau.so is loaded by dlopen by mplayer/ffmpeg, so they at least only need the header files to build against. I haven't looked at any other media players, but the VDPAU API appears to lend itself quite strongly to dlopen-based usage rather than compile-time linking.
The two header files are available for individual download from ftp://download.nvidia.com/XFree86/vdpau/include/vdpau/ and both contain the following notice. /* * This copyright notice applies to this header file: * * Copyright (c) 2008 NVIDIA Corporation * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ This looks safe for main to me, until such time as Nvidia gets organised to provide the VDPAU adaptation-layer library (libvdpau.so) in a DFSG form, and provides the right package infrastructure for build-depends to be put in place now for those packages that can build with just the VDPAU headers. -- Paul "TBBle" Hampson, paul.hamp...@pobox.com Shorter .sig for a more eco-friendly paperless office.
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