I must clarify on the intent of this package, basically to provide a way for users to play baseq3 quickly and easily (with the data installed via quake3-data) and also to play mods that require baseq3 assets (mods such as this would likely be installed per user in ~/.q3a/modname). Stand alone/total conversion mods (I.e. they do not require any baseq3 assets and/or may use a tweaked ioquake3) would go in their own packages (I'm working on such packages for UrbanTerror and World of Padman, and for such packages already exist for Tremulous, and OpenArena, and probably others). Also this package contains baseq3 specific menu entries and launcher scripts.
I grabbed a copy of your game-package from SVN, and to my understanding it simply generates a locally installable deb from one's game data for a variety of games. When it is uploaded and works with baseq3, I'll gladly change this package's dependency from quake3-data to game-package. Again, just to clarify, the reason this package was named quake3 rather than ioquake3 was because it is designed to be used ONLY with baseq3 and mods requiring baseq3 assets. Those not requiring baseq3 assets will have their own package. If there is anything wrong with what I've said above, please don't hesitate to inform me. Regards, Jack Coulter
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