>Hi,
Hi alexandre and fabian

>The game-data-packager tool can create local packages for 
>quake2-reckoning-data & quake2-groundzero-data.
This its only for game data, not for game engine loading..
do u any time take a while and try to
understand the mechanish of quake 2 game mods?

depends of mod, the mod can require a game engine load
for certanin specific game logic, by example i'll try
to play the "zaero" exapansion without the "game.so" lib loading
and when arribe at firts door the door does not open
event inclusivelly after i push the swith ad run to it
after use the VERY compatible yzaero code of yamagi
now the game works perfectly.--

>Can you have a look and close this bug and 799954 if this works for you.
as i explained does not work!

same applied for xatrix and rogue, that's why i create
that request..

i read the license carefully and there's two things we can do:

1) the license only referts to Mocosoft software related "product", due
in conversations with layers in my country, this only applied to
the code and the product as well the "product" its only win32 executables
... so if the package produces binary debian this are not!
of course, any portion of code can be patched, so the
code can be put in non-free repository

2) provide only packages for autobuild when the game-data packager
has the data for games, as well are doing with modules/dkms

preliminary package was made for venenux here as starter point:

http://venenuxrepo.fundacite-aragua.gob.ve/mskcommon/games/quake2/

(waith around 45 minutes and dsc files will show up, i'm uploading)
my mentors key are not working, that's why i not upload to mentors!

Lenz McKAY Gerardo (PICCORO)
http://qgqlochekone.blogspot.com

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