Package: wnpp Severity: normal I request an adopter for the tremulous package. I claimed it for the Games Team instead of NMUing it, but I don't actually play Tremulous (or other multiplayer-only games) myself, and it could really do with a real maintainer. I would recommend maintaining it in the Games Team (X-Debbugs-Cc'd). I've also cc'd the former maintainer in case he's interested in this package again.
I have done an upload today to fix long-standing security vulnerabilities; there may be more undiscovered vulnerabilities, since it's basically a very old fork of ioquake3. One bug that should be fixed as a relatively high priority by any new maintainer is the embedded copy of libjpeg, #589407; for now I've put in a Lintian override to get the security fixes into the archive, but it should be fixed properly. ioquake3 could be useful as a basis for this. Note that Tremulous has not had an official upstream release since 2006. The upstream website publicizes both 1.1.0 (the 2006 version we have) and "GPP1" (Gameplay Preview 1), essentially a beta version of Tremulous 1.2, which might in fact be more popular than 1.1.0 by this point, and is what is shipped in Fedora. See #559652. Perhaps someone who's in touch with upstream could sort this out... The package description is: Tremulous is a free, open source game that blends a team based First Person Shooter (FPS) game with elements of a Real Time Strategy (RTS) game. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like a Real Time Strategy game. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more... . Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available. . The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures. -- To UNSUBSCRIBE, email to debian-wnpp-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org Archive: http://lists.debian.org/20120222104440.ga5...@reptile.pseudorandom.co.uk