Package: wnpp Severity: wishlist
* Package name : Construder Version : 0.93 Upstream Author : Robin Redeker <el...@ta-sa.org> * URL : http://ue.o---o.eu/ * License : AGPL Programming Lang: Perl, C Description : Construder is a Minecraft and Infiniminer inspired 3D game written in Perl, featuring a dynamic infinite world to explore and change. Construder is a Minecraft and Infiniminer inspired 3D game written in Perl, featuring a dynamic infinite world to explore and change. In an artificial infinite structure the player has to gather resources for construction purposes and his basic survival. The goal is to get 10,000,000 score points and get the "Construder" rank. There are multiple ways to gain score points: building blocks in the world (for example for your home base), constructing items (such as teleporters for easier travel, message beacons for navigation or even programmable robots - which you can program to help you building things or gathering resources). Another way to earn many score points is to finish construction assignments. Dangers the player might run into are starvation, as all his actions require biological energy and the randomly appearing robot drones, which - on a task to cleanup the world - teleport the player far away. Some basic multiplayer support is provided via the client/server architecture of the game engine. The game is in a finished state currently and well playable, ongoing development is focused on bugfixes and minor game play enhancements. It has been successfully ported to windows and archlinux. Development is usually done on a Debian GNU Linux system. There are a few Perl modules that aren't packaged in Debian currently which are currently mandator (mainly OpenGL::List and Compress::LZF). Packaging it should be as easy as making packages for the missing Perl dependencies such as: - OpenGL::List - a tiny wrapper/helper module for the already packaged OpenGL module. - Compress::LZF - a very fast compression Perl module. Should not be hard to package/port as the C does not depend on the operating system. - EV - a module that brings the libev eventloop to Perl. The XS/C that the game requires is quite simple and only requires to linking against the same opengl library that the OpenGL module links against. -- To UNSUBSCRIBE, email to debian-wnpp-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org Archive: http://lists.debian.org/20110713080955.12192.54546.reportbug@vostro.laendle