"T.J. Duchene" writes: > Good morning, Martin! > > > Before I can make suggestions, I need to know if you are using a daemon > such as Jack or PulseAudio or if you are using ALSA directly. > > > Thanks,
I am using pulseaudio and alsa. Normally, if I am listening to something it is through mplayer but aplay also is effected by the problem. It seems that any high-quality audio application now is showing the glitches. As an example, I wrote a C program a few years ago that turns the sound card in to a variable-length audio delay. When OSU has a football game on both TV and radio, we want to hear our home sports announcers and see the game on TV. Usually, the radio is 10 to 20 seconds ahead of the video and my trusty delay makes it possible to get them both synced. The card is set to a 32000 sample-per-second rate and /dev/dsp is opened for writing at the start of the program. The read pointer is set to a character in the buffer that is far enough away to equal the needed delay. the write and read pointers chase each other round and round the buffer. I can now hear the glitches on that application, also. A hint to the wise, if you write a delay like this you had better write half-level silence values to the ring buffer when initializing the program or you will hear seconds of extremely loud static thundering out of the speakers until the read pointer finally sees output from the sound card. With the initialized buffer, you hear nothing until sound comes out. Martin -- To UNSUBSCRIBE, email to debian-user-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org Archive: https://lists.debian.org/20140918155811.a3e2522...@server1.shellworld.net