On Tuesday 12 January 2010 12:06:30 Stan Hoeppner wrote:
> As a test of your theory, fire up your favorite ID
>  Software OpenGL Linux game on one Debian PC piping its GL calls over the
>  network to another PC's X server.

I happen to know that on my home LAN, the frame rates would be unacceptably 
slow for actual game play, but I never claimed otherwise.

My claim is that the GLX extensions (an implementation of the OpenGL 
specification) are reported as present and are functional over a remote X 
connection.  I made no claim to speed and admitted that they would be quite a 
bit slower than local, direct rendering.
-- 
Boyd Stephen Smith Jr.                   ,= ,-_-. =.
b...@iguanasuicide.net                  ((_/)o o(\_))
ICQ: 514984 YM/AIM: DaTwinkDaddy         `-'(. .)`-'
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