Wayne Gemmell <[EMAIL PROTECTED]> writes: > Excuse my ignorance but couldn't the problem (at least in some part) lie in > the fact that everything is coded/compiled for a 386?
See the list archives; this is practically a FAQ. The answer always seems to be "no, except for very specialized things like linear algebra and cryptography, and those actually do use processor-specific optimizations". > Surely code could at least run more efficiently with code that is > compiled to use things like MMX, MMX2 and 3Dnow technology? All three of those are basically the same technology, along with SSE; it's adding a short vector unit to the normal processor path. It's designed to help things like video work, where you have three or four (or maybe as many as 8 or 16) sets of values that you're performing the same computation on. I believe things like this can become not-a-loop, and thus more efficient: float a[4], b[4], c[4], d[4]; float alpha; for (int i = 0; i < 4; i++) { c[i] = a[i] + b[i]; // vector-vector add d[i] = c[i] * alpha; // vector-scalar multiply } But this isn't what run-of-the-mill code looks like; it's not going to help things like laying out a Web page in response to parsed HTML. -- David Maze [EMAIL PROTECTED] http://people.debian.org/~dmaze/ "Theoretical politics is interesting. Politicking should be illegal." -- Abra Mitchell -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]