On Tue, Jul 14, 2009 at 09:17:59AM +0200, Wim De Smet wrote: > Hi, > > On Tue, Jul 14, 2009 at 4:54 AM, lee<l...@yun.yagibdah.de> wrote: > > BTW, I've given up attaching the game to a particular CPU and trying > > to mess with the priority/scheduling. That doesn't seem to make it > > faster, but more unresponsive to keyboard inputs. I guess LGP just > > needs to fix the game. The Windoze version apparently runs great on > > hardware like I have. > > Are you sure your 3D rendering is set up properly?
Yes --- it's working fine with other games. > I'm not sure how LGP packages their games but if they're using wine > that might explain a performance difference as well. They are making ports; I don't think they have any games that use wine. I was even thinking that the windoze version under wine might run better than the Linux version, if it does at all. I do understand that this particular game can take a great deal of processing power for the simulation it does, i. e. controlling a lot of objects that are part of a simulated economy, but it's just too slow to play it. Since the windoze version seems to run fine, there must either be a problem with the port, a problem with running 32bit software on a 64bit system or a problem with my particular hard- and software. It's probably more than an Intel E8400 not being fast and being especially slow in executing 32bit code. I even started overclocking and got it to 3.46GHz; I've never tried that before --- but I've always had AMD before. Well, is anyone here playing (trying to play ...) "X3: Reunion"? I can't be the only one :) -- To UNSUBSCRIBE, email to debian-user-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org