I don't play games much, but sometimes it'd be nice to be able to.
I have a problem with Diablo II Lord of Destruction (expansion pack)
game. It works fine in DirectDraw 2D mode but is not so 'shiny', it
looks much better in Direct3D. When I set it up to run in 3D HAL mode it
starts OK, but then after intro the whole screen goes white. When it's
run in window I can quit but if it's full screen mode nautilus hangs and
my desktop is all blank - have to manually delete metacity saved session
files. Moreover, in windowed run it seems to be changing the whole
colour palette - all windows colours are very pale.
I use Debian Sid on AMD64, nvidia drivers (proprietary - to get 3D
working), Gnome.
I looked at winehq, but the game is described as working. Any hints?
Not sure if it helps, but on exit it returns the following errors (cut
to the relevant part I think):
===========================
fixme:win:EnumDisplayDevicesW ((null),0,0x817784,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x14b658) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel
(0x14a0f8)->(0x30024,00000411)
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from
32 to 16
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel
(0x14a0f8)->(0x30024,00000411)
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from
32 to 16
err:ddraw:IDirectDrawSurfaceImpl_Flip Can't find a flip target
err:ddraw:IDirectDrawSurfaceImpl_Flip Can't find a flip target
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel
(0x14a0f8)->(0x30024,00000411)
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from
32 to 16
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x14a0f8)->((nil),00000008)
===========================
Kind regards,
Michal R. Hoffmann
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