I don't play games much, but sometimes it'd be nice to be able to.
I have a problem with Diablo II Lord of Destruction (expansion pack) game. It works fine in DirectDraw 2D mode but is not so 'shiny', it looks much better in Direct3D. When I set it up to run in 3D HAL mode it starts OK, but then after intro the whole screen goes white. When it's run in window I can quit but if it's full screen mode nautilus hangs and my desktop is all blank - have to manually delete metacity saved session files. Moreover, in windowed run it seems to be changing the whole colour palette - all windows colours are very pale.

I use Debian Sid on AMD64, nvidia drivers (proprietary - to get 3D working), Gnome.
I looked at winehq, but the game is described as working. Any hints?

Not sure if it helps, but on exit it returns the following errors (cut to the relevant part I think):

===========================
fixme:win:EnumDisplayDevicesW ((null),0,0x817784,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x14b658) : stub, simulating 64MB for now, returning 64MB left fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x14a0f8)->(0x30024,00000411) fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x14a0f8)->(0x30024,00000411) fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
err:ddraw:IDirectDrawSurfaceImpl_Flip Can't find a flip target
err:ddraw:IDirectDrawSurfaceImpl_Flip Can't find a flip target
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x14a0f8)->(0x30024,00000411) fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x14a0f8)->((nil),00000008)
===========================

Kind regards,
Michal R. Hoffmann


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