On Tue, 2007-05-01 at 01:16 -0700, Paul Johnson wrote: > ArcticFox wrote in Article <[EMAIL PROTECTED]> > posted to gmane.linux.debian.user: > > > Not sure if this is the right list to ask this on, too many to choose > > from and none of the others looked like what I wanted. Anyway; here's > > the deal, I'm running a TinyMUSH world on my system. The problem that > > I'm having is that when a player is idle for any length of time they > > get disconnected with a "Network error: POSIX error: Operation timed > > out" as far as I can tell, this shouldn't be happening. Neither my ISP > > nor the MUSH software is disconnecting them. In fact the MUSH has an > > idle timeout in it to d/c players that have been idle for too long, > > this isn't activating however. > > > > Anyone have any ideas on how I can stop this? > > Sounds like some router between your MUSH and your players is timing out > connections prematurely. Either find and reconfigure the router, or make > sure people use TCP keepalives with relatively short intervals to keep > connections from going stale.
That was exactly the place I was going. I just wanted to see what kind of errors were being spewed. It could be some settings could be changed in MUSH. I know that many(some?) MUDs can be tweaked to change these things. -- greg, [EMAIL PROTECTED] Novell's Directory Services is a competitive product to Microsoft's Active Directory in much the same way that the Saturn V is a competitive product to those dinky little model rockets that kids light off down at the playfield. -- Thane Walkup
signature.asc
Description: This is a digitally signed message part