On Sat, 31 May 2003 21:23:19 -0600 [EMAIL PROTECTED] (Bob Proulx) wrote: >From the utah-glx FAQ:
"GLX is basically the glue that ties OpenGL and X together. Most of the code in Utah-GLX is actually dealing with graphics chipset specific drivers code. Most of the OpenGL support is provided by Mesa (which has hardware-acceleration hooks that we update)." "The GLX protocol is a way to send 3D graphics commands over an X client-server connection. It was created by Silicon Graphics and recently released as open source. In order to distinguish this package from SGI's GLX module we opted to refer to this project as Utah GLX." I believe you're confusing GLX and framebuffer. Tuxracer requires GLX, which is provided for GeForce? by NVIDIA. Framebuffer is a completely different animal, though since X is hardly my strong suite I won't say any more (except to note that I use the proprietary NVIDIA drivers for X and VESA framebuffer for the console, so I know they don't conflict). Kevin -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]