Adam Majer <[EMAIL PROTECTED]> writes: > On Fri, Feb 08, 2002 at 11:06:23AM -0800, Brian Nelson wrote: > > Adam Majer <[EMAIL PROTECTED]> writes: > > > > > It would be soooo easy on most cases if they just used OpenGL and not > > > Direct3D. > > > That's why Quake III runs so well under X and nonOpenGL games are so > > > difficult > > > to port... > > > > > > I have absolutelly no idea why anyone would use Direct3D instead of OpenGL > > > but then that's my POV.. :) > > > > Well, since the Xbox's XDK is essentially DirectX 8, a game written > > with DX8 is trivially easy to port to the Xbox. That's one reason... > > Doesn't PS2 use OpenGL? I think it does..
There's a 3rd party port of OGL to the PS2, but I don't know if it's fast enough to really be useful. My guess would be no... -- Brian Nelson <[EMAIL PROTECTED]>