Adam Majer <[EMAIL PROTECTED]> writes:

> On Fri, Feb 08, 2002 at 11:06:23AM -0800, Brian Nelson wrote:
> > Adam Majer <[EMAIL PROTECTED]> writes:
> > 
> > > It would be soooo easy on most cases if they just used OpenGL and not 
> > > Direct3D.
> > > That's why Quake III runs so well under X and nonOpenGL games are so 
> > > difficult
> > > to port...
> > > 
> > > I have absolutelly no idea why anyone would use Direct3D instead of OpenGL
> > > but then that's my POV.. :)
> > 
> > Well, since the Xbox's XDK is essentially DirectX 8, a game written
> > with DX8 is trivially easy to port to the Xbox.  That's one reason...
> 
> Doesn't PS2 use OpenGL? I think it does..

There's a 3rd party port of OGL to the PS2, but I don't know if it's
fast enough to really be useful.  My guess would be no...

-- 
Brian Nelson <[EMAIL PROTECTED]>

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