On Thu, Nov 29, 2001 at 05:07:28PM +0000, Keith O'Connell wrote: > Assuming we are against non-free software and would not contaminate or > machines with closed-source code, what is the panels view on games?
I personally own a few loki games (heavy gear, heretic, unreal, etc). I enjoy them very much, although if I would never buy them from the company that made them (e.g. I love loki, so I buy there games). In my opinion, closed-source is always wrong, regardless of app-type... (i just need more conviction ;) > I was talking to a friend about the Alpha Centari port by Loki, it is > for payment binary only as I understand it. Is this an anathema because > there is no source code? Could it be that it is sensible because a game > is an end in itself, unlike an editor, compiler or browser which are > tools that it is reasonable to want to modify? There's been lots of situations when I've modified open-source games to add features (e.g. joystick), or fixed an annoying bug. I don't see why it's not sensible to modify (unless you're speaking of general storyline or player abilities, but I don't think you *shouldn't* be able to modify these, I just think it would be lame if you did) > If the source code is there then in a multiplier game, how can you be > sure that your opponent has not tilted his client to enhance his game > play? People develop mods to do this even on closed-source games. I was reading a thing about freeciv's multiplayer where they said that the key to stop this was by having the server do critical computations. Cameron Matheson _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com