[EMAIL PROTECTED] wrote:
> 
> Hi, can someone please tell me what packages I need, from a CLEAN debian
> installation, on a 2.4.5 kernel, to use Quake 3 and Unreal Tournament in
> OpenGL/Glide 3Dfx mode? What needs to be compiled in, and what .deb's? Please
> be detailed, I need to make sure I do this right the first time.

  this has been explained many times, try to search
www.debianplanet.org, this mailing list archives etc.

  to get you started:

  you need tdfx module in your kernel, you might need to recompile
kernel (use make-kpkg and read the docs that come with it, it's not very
hard but you need to know what HW you have)

  you need the following packages (install *-dev for these packages when
you want to be able to build programs that use openGL):

  libglide3
  xlibmesa3

  and the following in your XF86Config:

Section "Device"
        Identifier      "3dfx Voodoo III"
        Driver "tdfx"
EndSection

  you have to use the same device name (use whatever you want, they just
have to be same) in your screen section, in my case:

Section "Screen"
        Identifier      "Default Screen"
        Device          "3dfx Voodoo III"             <- Identifier from
Device section
        Monitor         "SONY Multiscan 100sx"
        DefaultDepth    16

  in addition to that due to hw limitations of voodoo III you have to
run X server in 16 bit depth (see the above Screen example) for DRI
(openGL) to be enabled.

  use glxinfo to see whether you were succesfull.

        erik

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