while trying to run a network game, every thing goes well we do lxdoom-gam-server blah.
when every one is logged we see a lot of things on the screen, but then the windows that relates to the game it self remains blank. ps ux reposts that the lxdoom-game-server is idle. We see abolutely nothing in the screen. After trying in many diferente ( 4) computers runing as lx servers allways getting the same results I decided to get advise. Does anyone has ana idea of what the problem may be ? heres a copy of the output while starting lxdoom -net localhost from xterm M_Init: Init miscellaneous info. D_CheckNetGame: waiting for server to signal game start R_Init: Init DOOM refresh daemon - R_LoadTrigTables: Endianness...ok. R_InitData: Textures Flats Sprites Tranmap build [........] R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslationsTables P_Init: Init Playloop state. I_Init: Setting up machine state. I_InitSound: Passing sound data to /usr/games/sndserv via pipe: I_InitSoundGen: Could not open /dev/dsp Broken pipe sent OK /usr/games/musserv: midi_setup: error opening /dev/sequencer /usr/games/musserv: Permission denied Broken pipe S_Init: Setting up sound. S_Init: default sfx volume 8 HU_Init: Setting up heads up display. ST_Init: Init status bar. I_InitGraphics:(using MITShm)I_FindMode: (Depth 16 / 16 BPP) using 16 bpp TrueColor, scale x1 then it stops and does anything besides showing a black screen window. thanks for any information