On 9 Jan 2001, Willy Lee wrote:
> "Peter" == Peter Gruber <[EMAIL PROTECTED]> writes: > > > On Sat, 6 Jan 2001, David Steinberg wrote: > >> But I'm completely lost as to what to do to get it to work... > >> > >> If I try to run /usr/bin/test3Dfx, I get: gd error (glide): Can't > >> find or access Banshee/V3 board gd error (glide): grSstSelect: > >> non-existent SSTSegmentation fault > >> > >> In the description for libglide2-v3, it says "You'll need the > >> /dev/3dfx kernel driver to use this library." I have no clue what > >> to do about this; where would I get the this kernel driver? > > apt-get device3dfx-source > > cd into /usr/src/modules/device3dfx, run 'debian/buildpkg', install > the deb it creates in /usr/src, add yourself to the video group. > > That should work, I think that's everything that I did... may have > forgot something however. I have the /dev/3dfx node and I have the 3dfx module (it get loaded everytime I start test3dfx ) and I have the right permissions! The problem is: If I start test3dfx in a xterm from X ist works. If I start it from the console it doesn't. If I start quake from X it works it just ignores keypresses unless I switch to console 4 (eithet chvt 4 or strg-alt-4) and if I do so the colors get bad and after quitting the display is unusable! thanks for your help ! ciao