Yo. Two straws worth grasping at: 1) It's not quite clear to me from your posts... you *do* have the module loaded, right? (lsmod should print 3dfx.o) Installing the deb package (as you did) doesn't automatically do this, I believe. (See http://lists.debian.org/debian-user-0008/msg02620.html if the module isn't in)
2) If you just want to play fullscreen quake and don't care about X, check the permissions on /dev/3dfx. iirc, the way it was installed on my system was like 'crwxrwx---', with owner root and group audio. user needs rwx permissions to use (access) the board. A quick but insecure way to do this is to just try to run quake as root. A better longterm way is to change the permissions, owner and group of /dev/3dfx to the above, if it's not already that; then add whomever wants to run quake to the 'audio' group. If it still doesn't work you know that permissions are not your problem. Aaron spectra wrote: > I've apt-got quake-3dfx (it also installed libglide2-v3), and when I >try $ quake-3dfx > This is what happen: (...) gd error (glide): Can't find or access >Banshee/V3 board fx Driver: ERROR no Voodoo1/2 Graphics or Voodoo Rush ! >Error: Unable to create 3DFX context. >$