> >Mmmh. What do you need this for? Primarily learning but I would like a few very simple highly optimised graphics routines for my machine. Line, circle, box and fill for e.g.
I have looked several times at svgalib but all I want is the simple functions - it seems like overkill to include svgalib for just the few things I want. >Maybe you should try to make use of ggi or >similar project efforts? I was considering this until I read the comments of the current (?) svgalib maintainer in which he said that he had tried to contribute ideas/discussion/code(?) and got the impression that if he didn't agree with *everything* that was said & done by the ggi team then he wasn't really that welcome. He also said that it seems that the same ppl believe that theirs is the *one true way* - competition/differences will not be tolerated. I have no comment on this as I do not know the full circumstances but a maintainer making statements like that was enough to put me off ggi. There was another project which I cannot remember the name of whose web page said that although there were some functions ready the project was pre-alpha. While I am learning I might as well start from scratch as try first to understand somebody elses pre-alpha code. You could also write your own (dirty!) kernel >device driver module which allows you to access hardware directly. This is >not too hard. > Thanks - I'm thinking about this now. Are there any references other than the kernel hackers guide on writing drivers ? The khg wasn't clear enough for a bear of little brain such as I. As always, I appreciate your comments and help. Ivan.