[EMAIL PROTECTED] (Michael Beattie) writes: [snip: quake crashing after hamm upgrade]
> I was told a fix for this was an ldconfig . It worked for me, and > everything is fine now... except.. (who knew that was coming?) This probably makes it a bug in svgalib. > I dont know where the problem is, but it is as if some sounds are played > on /dev/audio and some on /dev/dsp , and most of them die.. the best way > to explain it is when you try to cat a wav file to /dev/audio. Generally > it is all static. that is what it is like in the game. I'd noticed something like this and assumed it was a problem with my cheap sound card. How I fix it (which is probably completely unrelated to the actual problem) is to quit, bplay a .wav file, then restart the game until it works. -- Carey Evans http://home.clear.net.nz/pages/c.evans/ "[UNIX] appears to have the inside track on being the replacement for CP/M on the largest microcomputers (e.g. those based on 68000...)" -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]