Tom Cook wrote:

>Hi all,
>
>This may be a mesa bug or it may be a manifestation of my ignorance of
>opengl.  If the latter then I apologise for OT posting.
>
>I am playing with clipping planes in an effort to do some fancy stuff
>in 3D graphics.  My problem is that mesa appears to only let me define
>a client clipping plane once.  That is, the first call of:
>
>glClipPlane( GL_CLIP_PLANE0, vector );
>
>correctly defines a clipping plane.  But all subsequent calls to it
>have no effect on the clipping planes.
>
>This seems something of a major restriction to me, since mesa only has
>6 client defined clipping planes to play with, and these are soon
>exhausted.
>
>So have I misunderstood something, or is this a mesa bug?  I wanted to
>ask before I filed a bug.
>
>Tom
>  
>
Also, according to 1.4 specs:

The state required for clipping is at least 6 sets of plane equations 
(each consisting of four double-percision floating-point coefficients) 
and at least 6 corresponding bits indicating which of these 
client-defined plane equations are enabled.  In  the initial state, all 
client-defined plane equation coeffients are zero and all planes are 
disabled.

.. but I'm sure you've read that.







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