Hi Abou, Our messages crossed.
On 30-10-2021 22:09, Abou Al Montacir wrote: > On Sat, 2021-10-30 at 15:21 +0200, Paul Gevers wrote: >> In that way, the Debian >> infrastructure knows that a rebuild (or potentially manual action) is >> needed. We don't want it to be too tight. > I don't know exactly hos Debian infrastructure decides to rebuild or not > a package, It doesn't decide to do that automatically, but for some forms there are processes in place to warn the release team. And if necessary, they'll trigger the required rebuilds. But only if they notice. I just realized that our fpc-abi-* doesn't trigger any of the existing processes except the 60-days-out-of-sync process (manually by me). So fpc will be stalled to migrate until the release team is made aware (by the Free Pascal Team). Technically this is a transition, so we *should* request a transition slot: https://wiki.debian.org/Teams/ReleaseTeam/Transitions but because of the low number of packages and the fact that they are all team maintained, that's a bit overkill. But we should be more aware of it ourselves. > but what I can imagine is that view3dscene build depends on > castle-engine (which depends on fp-units-rtl-3.2.0) I don't see that last fact, but maybe I'm overlooking. fp-units-castle-game-engine doesn't depend on any src:fpc binary AFAICT. A, wait, looking at the source, I think we *INTENDED* to have that dependency, but apparently it doesn't get added: https://salsa.debian.org/pascal-team/castle-game-engine/-/blob/master/debian/control#L44 We probably forgot to fill that variable. Paul
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