Source: godot
Version: 3.2-stable-1
Severity: serious
Justification: FTBFS on amd64
Tags: bullseye sid ftbfs
Usertags: ftbfs-20200321 ftbfs-bullseye

Hi,

During a rebuild of all packages in sid, your package failed to build
on amd64.

Relevant part (hopefully):
> make[1]: Entering directory '/<<PKGBUILDDIR>>'
> dh_clean
>       rm -f debian/debhelper-build-stamp
>       rm -rf debian/.debhelper/
>       rm -f -- debian/godot3.substvars debian/godot3-runner.substvars 
> debian/godot3-server.substvars 
> ./platform/android/java/gradle/wrapper/gradle-wrapper.jar debian/files
>       rm -fr -- debian/godot3/ debian/tmp/ debian/godot3-runner/ 
> debian/godot3-server/
>       find .  \( \( \
>               \( -path .\*/.git -o -path .\*/.svn -o -path .\*/.bzr -o -path 
> .\*/.hg -o -path .\*/CVS -o -path .\*/.pc -o -path .\*/_darcs \) -prune -o 
> -type f -a \
>               \( -name '#*#' -o -name '.*~' -o -name '*~' -o -name DEADJOE \
>                -o -name '*.orig' -o -name '*.rej' -o -name '*.bak' \
>                -o -name '.*.orig' -o -name .*.rej -o -name '.SUMS' \
>                -o -name TAGS -o \( -path '*/.deps/*' -a -name '*.P' \) \
>               \) -exec rm -f {} + \) -o \
>               \( -type d -a -name autom4te.cache -prune -exec rm -rf {} + \) 
> \)
> scons -c
> scons: Reading SConscript files ...
> Automatically detected platform: x11
> Enabling ALSA
> Enabling PulseAudio
> YASM is necessary for WebM SIMD optimizations.
> WebM SIMD optimizations are disabled. Check if your CPU architecture, CPU 
> bits or platform are supported!
> Checking for C header file mntent.h... yes
> scons: done reading SConscript files.
> scons: Cleaning targets ...
> scons: done cleaning targets.
> Removing autogenerated directory .sconf_temp
> find . -iname "*.gen.cpp" -delete
> find . -iname "*.gen.h" -delete
> find . -iname "*.pyc" -delete
> find . -iname ".a" -delete
> find . -iname ".o" -delete
> find . -iname ".sconsign.dblite" -delete
> find . -name '*.o' -delete
> rm -rf main/libmain.x11.opt.tools.64.a main/tests/libtests.x11.opt.tools.64.a
> rm -rf config.log .sconsign4.dblite
> rm -rf bin/
> rm -rf enet
> rm -rf freetype
> rm -rf libogg
> rm -rf libpng
> rm -rf libtheora
> rm -rf libvorbis
> rm -rf libvpx
> rm -rf libwebp
> rm -rf openssl
> rm -rf opus
> rm -rf pcre2
> rm -rf squish
> rm -rf zlib
> make[1]: Leaving directory '/<<PKGBUILDDIR>>'
>  dpkg-source -b .
> dpkg-source: info: using source format '3.0 (quilt)'
> dpkg-source: info: building godot using existing 
> ./godot_3.2-stable.orig.tar.gz
> dpkg-source: info: using patch list from debian/patches/series
> dpkg-source: warning: ignoring deletion of file 
> platform/android/java/gradle/wrapper/gradle-wrapper.jar, use 
> --include-removal to override
> dpkg-source: error: cannot represent change to .sconsign5.dblite: binary file 
> contents changed
> dpkg-source: error: add .sconsign5.dblite in debian/source/include-binaries 
> if you want to store the modified binary in the debian tarball
> dpkg-source: error: unrepresentable changes to source
> dpkg-buildpackage: error: dpkg-source -b . subprocess returned exit status 2
> --------------------------------------------------------------------------------
> Build finished at 2020-03-22T02:59:55Z

The full build log is available from:
   http://qa-logs.debian.net/2020/03/21/godot_3.2-stable-1_unstable.log

A list of current common problems and possible solutions is available at
http://wiki.debian.org/qa.debian.org/FTBFS . You're welcome to contribute!

About the archive rebuild: The rebuild was done on EC2 VM instances from
Amazon Web Services, using a clean, minimal and up-to-date chroot. Every
failed build was retried once to eliminate random failures.

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