Source: godot Version: 3.2-stable-1 Severity: serious Justification: FTBFS on amd64 Tags: bullseye sid ftbfs Usertags: ftbfs-20200321 ftbfs-bullseye
Hi, During a rebuild of all packages in sid, your package failed to build on amd64. Relevant part (hopefully): > make[1]: Entering directory '/<<PKGBUILDDIR>>' > dh_clean > rm -f debian/debhelper-build-stamp > rm -rf debian/.debhelper/ > rm -f -- debian/godot3.substvars debian/godot3-runner.substvars > debian/godot3-server.substvars > ./platform/android/java/gradle/wrapper/gradle-wrapper.jar debian/files > rm -fr -- debian/godot3/ debian/tmp/ debian/godot3-runner/ > debian/godot3-server/ > find . \( \( \ > \( -path .\*/.git -o -path .\*/.svn -o -path .\*/.bzr -o -path > .\*/.hg -o -path .\*/CVS -o -path .\*/.pc -o -path .\*/_darcs \) -prune -o > -type f -a \ > \( -name '#*#' -o -name '.*~' -o -name '*~' -o -name DEADJOE \ > -o -name '*.orig' -o -name '*.rej' -o -name '*.bak' \ > -o -name '.*.orig' -o -name .*.rej -o -name '.SUMS' \ > -o -name TAGS -o \( -path '*/.deps/*' -a -name '*.P' \) \ > \) -exec rm -f {} + \) -o \ > \( -type d -a -name autom4te.cache -prune -exec rm -rf {} + \) > \) > scons -c > scons: Reading SConscript files ... > Automatically detected platform: x11 > Enabling ALSA > Enabling PulseAudio > YASM is necessary for WebM SIMD optimizations. > WebM SIMD optimizations are disabled. Check if your CPU architecture, CPU > bits or platform are supported! > Checking for C header file mntent.h... yes > scons: done reading SConscript files. > scons: Cleaning targets ... > scons: done cleaning targets. > Removing autogenerated directory .sconf_temp > find . -iname "*.gen.cpp" -delete > find . -iname "*.gen.h" -delete > find . -iname "*.pyc" -delete > find . -iname ".a" -delete > find . -iname ".o" -delete > find . -iname ".sconsign.dblite" -delete > find . -name '*.o' -delete > rm -rf main/libmain.x11.opt.tools.64.a main/tests/libtests.x11.opt.tools.64.a > rm -rf config.log .sconsign4.dblite > rm -rf bin/ > rm -rf enet > rm -rf freetype > rm -rf libogg > rm -rf libpng > rm -rf libtheora > rm -rf libvorbis > rm -rf libvpx > rm -rf libwebp > rm -rf openssl > rm -rf opus > rm -rf pcre2 > rm -rf squish > rm -rf zlib > make[1]: Leaving directory '/<<PKGBUILDDIR>>' > dpkg-source -b . > dpkg-source: info: using source format '3.0 (quilt)' > dpkg-source: info: building godot using existing > ./godot_3.2-stable.orig.tar.gz > dpkg-source: info: using patch list from debian/patches/series > dpkg-source: warning: ignoring deletion of file > platform/android/java/gradle/wrapper/gradle-wrapper.jar, use > --include-removal to override > dpkg-source: error: cannot represent change to .sconsign5.dblite: binary file > contents changed > dpkg-source: error: add .sconsign5.dblite in debian/source/include-binaries > if you want to store the modified binary in the debian tarball > dpkg-source: error: unrepresentable changes to source > dpkg-buildpackage: error: dpkg-source -b . subprocess returned exit status 2 > -------------------------------------------------------------------------------- > Build finished at 2020-03-22T02:59:55Z The full build log is available from: http://qa-logs.debian.net/2020/03/21/godot_3.2-stable-1_unstable.log A list of current common problems and possible solutions is available at http://wiki.debian.org/qa.debian.org/FTBFS . You're welcome to contribute! About the archive rebuild: The rebuild was done on EC2 VM instances from Amazon Web Services, using a clean, minimal and up-to-date chroot. Every failed build was retried once to eliminate random failures.