Ok, I checked this a bit better, and found most of the problems. #103434 has a bit more information on it. The hang was caused by a race condition, where falconseye spawned an external player (timidity), which started properly, but died almost immediately, and after that falconseye started waiting for a SIGCHLD (which didn't come anymore, since the player was already dead, and the signal had been sent and was ignored at that time).
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