Hi Davide, you are aware that it is probably the same bug that you posted before in https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=757150, aren't you? Did you try the thing with libopengl-qt4 and friends?
I still claim that there is a problem with your card, your shader compiler or your installation of OpenGL. Your card really seems to be the one causing problems - you can google error C6013 and you'll find a plethora of problems EVERYWHERE (I won't even bother to paste them here). However, I think that stellarium should stop more gracefully when shaders fail to compile. There was a discussion about having stellarium-legacy package with version 0.12.4, but it was rejected as we don't really want to support two packages at the same time [1]. I heard from stellarium developers that they want to release an updated version from 0.12.x series which I'll be more that happy to bring to *wheezy*, but not to *jessie*. You are free to use stellarium 0.12.4 right now from backports. If you need help to do that, drop me an e-mail. And you can always run without hardware acceleration: $ LIBGL_ALWAYS_SOFTWARE=1 stellarium but it will eat your laptop battery like Cookie Monster its cookies. I'm dropping the severity down as 0.13.x does not seem to support your GPU or software stack around it (as much evidence show). [1] https://lists.debian.org/debian-astro/2014/08/msg00010.html -- To UNSUBSCRIBE, email to debian-bugs-rc-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org