On Wed, 10 Sep 2014 03:21:01 Olly Betts wrote: > If you mean the status line of the window after start-up
Yes, the one at the bottom. > , I just seem to > have: > > <green tick>: Ready. Interesting... > I can't get further as I don't have a suitable game to test with. I tried to start the game and it seems to work well. It's just the launcher after all so it is merely passes command line arguments to game executable... > > I hope you may have some ideas regarding what is causing this -- I > > couldn't > > spot anything related to OpenAL in the patch but it is certainly > > responsible somehow. > > Hmm, well the 463 there means line 463 of code/apis/OpenALManager.cpp > it appears, so that seems to mean calling CloseDevice failed. > > Have you tried the "before" test with a rebuilt version of the current > version of the package against current unstable? Yes I did -- that's how I found connection to the patch. I even re-build package twice to be sure with the patch taken out and re-introduced... > It would be good to > rule out this being just due to rebuilding against a newer version of > openal or similar issues. Definitely it manifests with the very same version of OpenAL. > Also, does this affect sound in the games, or is it just a cosmetic > issue with a worrying looking error being shown? As far as I can tell it does not affect the game. However I'm quite concerned about the run-time error: just recently "amule" was miserably ruined by WX-3.0 transition to the point beyond usable... I hope we're not missing something significant... -- All the best, Dmitry Smirnov. --- It is impossible to imagine Goethe or Beethoven being good at billiards or golf. -- H. L. Mencken
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