On Wed, 10 Sep 2014 03:21:01 Olly Betts wrote:
> If you mean the status line of the window after start-up

Yes, the one at the bottom.

> , I just seem to
> have:
> 
>     <green tick>: Ready.
 
Interesting...


> I can't get further as I don't have a suitable game to test with.

I tried to start the game and it seems to work well. It's just the launcher 
after all so it is merely passes command line arguments to game executable...


> > I hope you may have some ideas regarding what is causing this -- I
> > couldn't
> > spot anything related to OpenAL in the patch but it is certainly
> > responsible somehow.
> 
> Hmm, well the 463 there means line 463 of code/apis/OpenALManager.cpp
> it appears, so that seems to mean calling CloseDevice failed.
> 
> Have you tried the "before" test with a rebuilt version of the current
> version of the package against current unstable?

Yes I did -- that's how I found connection to the patch. I even re-build 
package twice to be sure with the patch taken out and re-introduced...


> It would be good to
> rule out this being just due to rebuilding against a newer version of
> openal or similar issues.

Definitely it manifests with the very same version of OpenAL.


> Also, does this affect sound in the games, or is it just a cosmetic
> issue with a worrying looking error being shown?

As far as I can tell it does not affect the game. However I'm quite concerned 
about the run-time error: just recently "amule" was miserably ruined by WX-3.0 
transition to the point beyond usable... I hope we're not missing something 
significant...

-- 
All the best,
 Dmitry Smirnov.

---

It is impossible to imagine Goethe or Beethoven being good at billiards
or golf.
        -- H. L. Mencken

Attachment: signature.asc
Description: This is a digitally signed message part.

Reply via email to