On 04/30/2012 05:33 PM, Jon Dowland wrote: > Oh joy-of-joys, a context free drive-by-CC to -devel, and a bug which > indicates > an NMU without warning, DELAYED queue use or nmudiff, for a package to which > the maintainer is actively discussing the bug (not MIA), for a maintainer who > is just beginning their time with Debian and relies on support and > sponsorship. > How inviting to the project! > > FWIW, I (or someone else) could quite easily contrive and upload a freedoom > derivative which worked with Doomsday and upload it. It would then satisfy > this > technical requirement and thus the argument would go away. It would also be > a poor imitation of Freedoom (lack features), confusing to users and generally > be a complete waste of time
Well, here's the maintainer's view on this: > The game should be able to run with free content as well, so I disagree > on that. Shall I just remove te requirement? I happen to agree with him, also because there's at least one GPL editor for doom, like doom builder: http://www.doombuilder.com/index.php?p=development "Doom Builder is an open source development released under GNU GPL. Everyone can learn from the source code and use it in a GPL compatible project." Yes, doom builder is a windows app, but there are many ways to run a windows APP (wine, ReactOS, etc.). [Before you ask: no, I didn't try to actually run doombuilder myself.] Or is it that doomsday still needs iwad files on top of the wad files for levels, sprites, and characters? In any case, if you still think that this was a mistake that I did, I am sorry for it, but if that's the case, it's easy to fix: - reopen #661329 - retitle it "doomsday should be in contrib, not in main" so that it's not miss-leading anymore. Cheers, Thomas -- To UNSUBSCRIBE, email to debian-bugs-rc-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org