Tags: patch thanks Hi,
This patch make netmaze run for my on amd64 -- I just swapped all the longs for ints. Behavior between i386 and amd64 looks the same to me now. -Kees -- Kees Cook @outflux.net
diff -u netmaze-0.81+jpg0.82/allmove.c netmaze-0.81+jpg0.82/allmove.c --- netmaze-0.81+jpg0.82/allmove.c +++ netmaze-0.81+jpg0.82/allmove.c @@ -12,24 +12,24 @@ extern void play_sound(int); extern int random_maze(MAZE*,int,int); -extern long trigtab[]; +extern int trigtab[]; extern struct shared_struct *sm; -static void enemy_colision(long,long,PLAYER*,PLAYER*); +static void enemy_colision(int,int,PLAYER*,PLAYER*); static int enemy_touch(PLAYER *player,PLAYER *players); -static void wall_pcoll(long,long,PLAYER*); +static void wall_pcoll(int,int,PLAYER*); static int wall_scoll(PLAYER*,int nr); -static int player_hit(int,long,long,PLAYER *players); +static int player_hit(int,int,int,PLAYER *players); static void set_player_pos(PLAYER*,int,MAZE *mazeadd); static int add_shot(PLAYER*); static void remove_shot(PLAYER*,int); -static int ball_bounce(PLAYER *p,int i,int xc,int yc,long x,long y); +static int ball_bounce(PLAYER *p,int i,int xc,int yc,int x,int y); static void convert_trigtabs(int divider); -void myrandominit(long s); +void myrandominit(int s); static int myrandom(void); static void reset_player(PLAYER *players,int i); -long walktab[320],shoottab[320]; +int walktab[320],shoottab[320]; /* in diesem Programmteil sollten moeglichst keine @@ -56,7 +56,7 @@ { int i,joy,wink,plynum,j,next; PLAYER *player; - long plx,ply; + int plx,ply; int count; count = 1<<sm->config.divider; @@ -407,9 +407,9 @@ /* Player <-> Wall Collision */ /******************************/ -static void wall_pcoll(long xold,long yold,PLAYER *player) +static void wall_pcoll(int xold,int yold,PLAYER *player) { - long x,y; + int x,y; int xc,yc; int xflag=-1; int yflag=-1; @@ -547,9 +547,9 @@ static int wall_scoll(PLAYER *p,int i) { - long x,y; + int x,y; int xc,yc,flag=0; - long sx,sy; + int sx,sy; sx = p->shots[i].sx; sy = p->shots[i].sy; @@ -655,7 +655,7 @@ * wall_scoll-helper (not complete yet) */ -static int ball_bounce(PLAYER *p,int i,int xc,int yc,long x,long y) +static int ball_bounce(PLAYER *p,int i,int xc,int yc,int x,int y) { int f = 0,w = 0; @@ -744,7 +744,7 @@ /* Player <-> Player Collision */ /********************************/ -static void enemy_colision(long xold,long yold,PLAYER *player,PLAYER *players) +static void enemy_colision(int xold,int yold,PLAYER *player,PLAYER *players) { if(enemy_touch(player,players)) { @@ -756,7 +756,7 @@ static int enemy_touch(PLAYER *player,PLAYER *players) { int i; - long xd,yd; + int xd,yd; for(i=0;i<sm->anzplayers;i++,players++) { @@ -785,10 +785,10 @@ /* -1: no hit / >= 0: playernr. */ /********************************/ -static int player_hit(int plnr,long sx,long sy,PLAYER *plys) +static int player_hit(int plnr,int sx,int sy,PLAYER *plys) { int i; - long xd,yd; + int xd,yd; for(i=0;i<sm->anzplayers;i++,plys++) { @@ -977,7 +977,7 @@ * "Random" from: r.sedgewick/algorithms */ -void myrandominit(long s) +void myrandominit(int s) { int j; sm->rndshiftpos = 10; @@ -1006,9 +1006,9 @@ static void convert_trigtabs(int divider) { - long *tab1 = trigtab,*tab2 = walktab,*tab3 = shoottab; + int *tab1 = trigtab,*tab2 = walktab,*tab3 = shoottab; int i; - long s; + int s; static int t = -1; if(divider == t) return; diff -u netmaze-0.81+jpg0.82/netmaze.h netmaze-0.81+jpg0.82/netmaze.h --- netmaze-0.81+jpg0.82/netmaze.h +++ netmaze-0.81+jpg0.82/netmaze.h @@ -98,7 +98,7 @@ struct fd_mask { - u_long fds_bits[NOFILE/32+1]; + u_int fds_bits[NOFILE/32+1]; }; /* Structur auf MAZE. Here is all important maze-stuff */ @@ -114,18 +114,18 @@ int xdim; int ydim; char *setlist; - long *bitlist; + int *bitlist; } MAZE; /* PLAYER-Struct */ typedef struct { - long sx; - long sy; - long sxd; - long syd; + int sx; + int sy; + int sxd; + int syd; int salive; - long power; + int power; int next; /* next shot in chain */ int last; /* last shot in chain */ } SHOT; @@ -163,8 +163,8 @@ char name[MAXNAME+1]; char comment[MAXCOMMENT+1]; int team; - long x; - long y; + int x; + int y; int winkel; int fitness; int follow; @@ -200,8 +200,8 @@ int x2,h2; int ident; int rclip,lclip; - long xd,yd; - long rmax,rmin; + int xd,yd; + int rmax,rmin; int clipped; /* need for texture */ } WALL; @@ -290,8 +290,8 @@ int marks; /* # markers */ mapmark markers[32]; /* Map markers */ int rndshiftpos; /* Random */ - long rndshifttab[55]; /* more random-stuff */ - volatile unsigned long drawwait; /* delay Draw .. */ + int rndshifttab[55]; /* more random-stuff */ + volatile unsigned int drawwait; /* delay Draw .. */ /* flags */ volatile int gameflag:1; /* Game-is-running-flag */ diff -u netmaze-0.81+jpg0.82/x11gfx.c netmaze-0.81+jpg0.82/x11gfx.c --- netmaze-0.81+jpg0.82/x11gfx.c +++ netmaze-0.81+jpg0.82/x11gfx.c @@ -47,7 +47,7 @@ static GC mkunilogo(void); static GC mkcolormap(char *name,XColor*); static GC mkdithermap(char *bitmap,char *fg,char *bg); -unsigned long get_best_color(XColor *col); +unsigned int get_best_color(XColor *col); static int calc_pos(int num,int len); static int calc_fitlen(int fit,int height); /* @@ -59,19 +59,19 @@ /* extern: texture.c */ extern void image_bg(int ctop,int cbottom); -extern void image_circle(long x1,long y1,long h1,long h2,int col); -extern void image_sym_vline(long x1,long h1,int col,int); +extern void image_circle(int x1,int y1,int h1,int h2,int col); +extern void image_sym_vline(int x1,int h1,int col,int); extern void image_hline(int x1,int y1,int x2,int val); -extern void image_face(long x,long r,int win,int col); +extern void image_face(int x,int r,int win,int col); extern void image_floor(int x,int y,int angle,struct texture *tx); extern void image_top(int ctop); extern struct texture *load_texture(char *); extern void make_tabs(void); -extern void texture_wall(long x1,long h1,long x2,long h2,struct texture *tex,long,long,int,int,int); +extern void texture_wall(int x1,int h1,int x2,int h2,struct texture *tex,int,int,int,int,int); static struct texture *textures[16]; -extern long texturemem; +extern int texturemem; static int XErrorNewHandler(Display*,XErrorEvent*); static int XErrorFlag=0; @@ -582,7 +582,7 @@ int mx,my; int tx,ty; int dx,dy; - static long count=0; + static int count=0; int angle, diff; if (me && them) @@ -631,9 +631,9 @@ int id,i,r,r2,s; unsigned int width,height,x1; int x,y; - unsigned long pixel; + unsigned int pixel; #ifdef PERFORMANCE_TEST - long a; + int a; #endif /* @@ -869,7 +869,7 @@ static int calc_fitlen(int fit,int height) { int i; - i = (int) (( (long) fit * (long) height) / 2000) ; + i = (int) (( (int) fit * (int) height) / 2000) ; return (i<0)?0:i; } @@ -1150,17 +1150,17 @@ * find a good color: slow and ugly but works ... */ -unsigned long get_best_color(XColor *col) +unsigned int get_best_color(XColor *col) { #define MAX_COLORS 1024 #define SHFT 12 static unsigned char cfield[MAX_COLORS][4]; - static unsigned long pfield[MAX_COLORS]; + static unsigned int pfield[MAX_COLORS]; static int outofcol=0; static int num=0; int i,best=0; unsigned char r,g,b; - long d,diff=0x7fffffff; + int d,diff=0x7fffffff; r=(col->red>>SHFT)&0xff; g=(col->green>>SHFT)&0xff; b=(col->blue>>SHFT)&0xff; diff -u netmaze-0.81+jpg0.82/better.c netmaze-0.81+jpg0.82/better.c --- netmaze-0.81+jpg0.82/better.c +++ netmaze-0.81+jpg0.82/better.c @@ -17,7 +17,7 @@ #include "netmaze.h" #include "better.h" -#define BIGGEST /* groesster long-wert */ +#define BIGGEST /* groesster int-wert */ #define NERVOUS 50000000 /* ab hier sucht BB sein Opfer */ #define TODESRADIUS1 7000000 #define TODESRADIUS 15000000 @@ -28,7 +28,7 @@ static int enemy_touch(PLAYER *player,PLAYER *opfer){ - long xd,yd; + int xd,yd; xd = (player->x - opfer->x); yd = (player->y - opfer->y); @@ -74,18 +74,18 @@ -/* umwandlung von quadranten nach longs und umgekehrt */ +/* umwandlung von quadranten nach ints und umgekehrt */ -int ltoq(long eingabe) +int ltoq(int eingabe) { return (int) ( (eingabe & 0xff000000) >> 24); } -long qtol(int eingabe) +int qtol(int eingabe) { - long ausgabe; + int ausgabe; - ausgabe = (long) eingabe; + ausgabe = (int) eingabe; return (eingabe << 24); } @@ -100,11 +100,11 @@ sicher nicht besonders schoen, effizient oder gar korrekt ;-) aber es geht so einigermassen... */ -int k_sichtbar(long x1,long y1,long x2,long y2) +int k_sichtbar(int x1,int y1,int x2,int y2) { int x1q,y1q,x2q,y2q,xqdiff,yqdiff; int x_count,y_count,vstep,hstep,hstep1,vstep1; - long xdiff,ydiff,xl_count,yl_count,xl_step,yl_step; + int xdiff,ydiff,xl_count,yl_count,xl_step,yl_step; float xy,yx; @@ -130,7 +130,7 @@ { x_count=x1q; xl_count=x1; - xl_step= (hstep) * (long) (xy * 0x01000000); + xl_step= (hstep) * (int) (xy * 0x01000000); for(y_count=y1q+((hstep==-1)?1:0); (hstep==-1)?(y_count<=y2q):(y_count>y2q); @@ -152,7 +152,7 @@ y_count=y1q; yl_count=y1; - yl_step=-(vstep)*(long) (yx * 0x01000000); + yl_step=-(vstep)*(int) (yx * 0x01000000); for(x_count=x1q+((vstep==-1)?1:0); (vstep==-1)?(x_count<=x2q):(x_count>x2q); @@ -215,8 +215,8 @@ /* gibt die koordinate des abstandes zum opfer zurueck, die groesser ist */ -long OpferDistanz(int opfer){ - long x_dist, y_dist; +int OpferDistanz(int opfer){ + int x_dist, y_dist; if (opfer == -1) return BIGGEST; x_dist=labs((sm->playfeld[ownnumber].x)-(sm->playfeld[opfer].x)); y_dist=labs((sm->playfeld[ownnumber].y)-(sm->playfeld[opfer].y)); @@ -230,8 +230,8 @@ /* ermittelt das naechste opfer mit hilfe von OpferDistanz() */ int Opfer(){ - long BestOpfer=-1; - long WeissesindenAugen=NERVOUS; + int BestOpfer=-1; + int WeissesindenAugen=NERVOUS; int i; if (robodat.freund == -1 ) return robodat.exfreund; /* schleife ueber alle spieler */ @@ -279,10 +279,10 @@ } -static long deg(double x,double y){ - long winkel; +static int deg(double x,double y){ + int winkel; if (x){ /* muss Berechnet Werden */ - winkel = (long)(atan(y/x)/(2.0*M_PI) * 265 ); + winkel = (int)(atan(y/x)/(2.0*M_PI) * 265 ); if (winkel > 0 ){ if (y > 0){ }else{ @@ -305,7 +305,7 @@ return (winkel + 128) % 256 ; } -static long target_angle(PLAYER* them){ +static int target_angle(PLAYER* them){ int mx,my; int tx,ty; int dx,dy; @@ -334,9 +334,9 @@ /* testen, was besser ist, rechts oder links fahren */ void angl(int opfer){ - long ownwinkel=sm->playfeld[ownnumber].winkel; - long angle = target_angle(&(sm->playfeld[opfer])); - long wonkel; + int ownwinkel=sm->playfeld[ownnumber].winkel; + int angle = target_angle(&(sm->playfeld[opfer])); + int wonkel; wonkel=angle - ownwinkel; /* fprintf (stderr,"\neigenwinkel %li winkel zu anderem %li diff %li ",ownwinkel,angle,wonkel); */ if ((wonkel)>0){ @@ -359,8 +359,8 @@ int own_action(void){ static touchie=0; int opfer, winkel, owinkel, hwinkel, lwinkel, alt_opfer; - long x_dist,y_dist,nx_dist,ny_dist,lx_dist,ly_dist,hx_dist,hy_dist; - long i; + int x_dist,y_dist,nx_dist,ny_dist,lx_dist,ly_dist,hx_dist,hy_dist; + int i; if (!(sm->playfeld[ownnumber].alive)){ /* I'm dead , wooouueeehhhh */ touchie=0; @@ -409,7 +409,7 @@ fprintf(stderr,"%s : the pig flees! (no touch)\n",sm->ownname); }else{ /* I seem to be blocked by a wall, but see the victim ->evade a short time*/ - i = (long)(drand48() * 2); + i = (int)(drand48() * 2); switch (i) { case 0 : robodat.ret = JOY_RIGHT; @@ -423,8 +423,8 @@ }; }; }else{ - /* I seem to be blocked by a wall ->evade a long time */ - i = (long)(drand48() * 2); + /* I seem to be blocked by a wall ->evade a int time */ + i = (int)(drand48() * 2); switch (i) { case 0 : robodat.ret = JOY_RIGHT; @@ -441,7 +441,7 @@ }else robodat.ausweichen--; /* count down evading */ }else if (!robodat.jagd){ /* no victim , no evade */ - i = (long)(drand48() * 40); + i = (int)(drand48() * 40); touchie=0; robodat.counter++; switch(i){ diff -u netmaze-0.81+jpg0.82/draw_3d.c netmaze-0.81+jpg0.82/draw_3d.c --- netmaze-0.81+jpg0.82/draw_3d.c +++ netmaze-0.81+jpg0.82/draw_3d.c @@ -15,7 +15,7 @@ extern struct shared_struct *sm; -static int wall_3d(long,long,long,long,int,WALL*); +static int wall_3d(int,int,int,int,int,WALL*); static void sort_walls(WALL*,int); static int comp(WALL*,WALL*); static int clip_walls(WALL*,int); @@ -76,7 +76,7 @@ if(sm->mapdraw) draw_rmap(sm->playfeld1,sm->maplines,sm->anzlines); #ifdef ALL_PERFORMANCE_TEST - { long a=clock(); + { int a=clock(); #endif if(!sm->texturemode) draw_maze(wallbuff,sm->playfeld1,anz,sm->shownumber); /* <-does XSync()*/ @@ -254,15 +254,15 @@ static int calc_walls(PLAYER *players,WALL *walls,MAZE *maze,int anzahl) { - long xpos,ypos; + int xpos,ypos; int xloop,yloop,xfield,yfield,tnr; int xdim,ydim,xdist,ydist,istart,jstart,iend,jend; int winkel; - long xrot,yrot,x1rot,y1rot,tsin,tcos; + int xrot,yrot,x1rot,y1rot,tsin,tcos; double xdrot,ydrot,dsin,dcos /* xd1rot,yd1rot */ ; int i,j,p; int (*hwalls)[MAZEDIMENSION],(*vwalls)[MAZEDIMENSION]; - long xd,yd,xd1; + int xd,yd,xd1; PLAYER *player; player = players+sm->shownumber; @@ -311,14 +311,14 @@ iend = yloop+istart; jend = xloop+jstart; - xdrot = (double) (xd1 = ((long)(-xdist)<<24) - (xpos & 0x00ffffff)); - ydrot = (double) (yd = ((long)(-ydist)<<24) - (ypos & 0x00ffffff)); + xdrot = (double) (xd1 = ((int)(-xdist)<<24) - (xpos & 0x00ffffff)); + ydrot = (double) (yd = ((int)(-ydist)<<24) - (ypos & 0x00ffffff)); /* xd1rot = xdrot*dcos - ydrot*dsin; yd1rot = ydrot*dcos + xdrot*dsin; */ - x1rot = xrot = (long) ( (xdrot*dcos - ydrot*dsin) / 0x1000000 ); - y1rot = yrot = (long) ( (ydrot*dcos + xdrot*dsin) / 0x1000000 ); + x1rot = xrot = (int) ( (xdrot*dcos - ydrot*dsin) / 0x1000000 ); + y1rot = yrot = (int) ( (ydrot*dcos + xdrot*dsin) / 0x1000000 ); sm->marks=0; @@ -410,7 +410,7 @@ static int calc_players(int number,WALL *walls,PLAYER *players,int anz) { int i,wink; - long x,y,xd,yd,rmax,rmin,hor1,h1; + int x,y,xd,yd,rmax,rmin,hor1,h1; double xdrot,ydrot,dsin,dcos; x = players[number].x; @@ -430,9 +430,9 @@ walls[anz].xd = ((xd>0) ? xd : -xd); walls[anz].yd = ((yd>0) ? yd : -yd); - if( (yd = (long) ((ydrot*dcos + xdrot*dsin) / 0x1000000) >>16) > 0) + if( (yd = (int) ((ydrot*dcos + xdrot*dsin) / 0x1000000) >>16) > 0) { - xd = (long) ((xdrot*dcos - ydrot*dsin) / 0x1000000) >>16; + xd = (int) ((xdrot*dcos - ydrot*dsin) / 0x1000000) >>16; if(xd > 0) { @@ -470,7 +470,7 @@ static int calc_shoots(int number,WALL *walls,PLAYER *players,int anz) { int i,j,wink; - long x,y,xd,yd,rmax,rmin,h1; + int x,y,xd,yd,rmax,rmin,h1; double xdrot,ydrot,dsin,dcos; x = players[number].x; @@ -489,9 +489,9 @@ walls[anz].xd = ((xd>0) ? xd : -xd); walls[anz].yd = ((yd>0) ? yd : -yd); - if( (yd = (long) ((ydrot*dcos + xdrot*dsin) / 0x1000000) >>16) > 0) + if( (yd = (int) ((ydrot*dcos + xdrot*dsin) / 0x1000000) >>16) > 0) { - if( (xd = (long) ((xdrot*dcos - ydrot*dsin) / 0x1000000) >> 16) > 0) + if( (xd = (int) ((xdrot*dcos - ydrot*dsin) / 0x1000000) >> 16) > 0) { rmax = ((xd+PRADIUS)*(xd+PRADIUS) + (yd+PRADIUS)*(yd+PRADIUS))<<2; rmin = ((xd-PRADIUS)*(xd-PRADIUS) + (yd-PRADIUS)*(yd-PRADIUS))<<2; @@ -521,9 +521,9 @@ return anz; } -static int wall_3d(long x1,long y1,long x2,long y2,int ident,WALL *wall) +static int wall_3d(int x1,int y1,int x2,int y2,int ident,WALL *wall) { - long rmax,rmin,x,r,h1,h2; + int rmax,rmin,x,r,h1,h2; x1 >>= 16; x2 >>= 16; y1 >>= 16; y2 >>= 16; @@ -635,7 +635,7 @@ static int stest(WALL *w1,WALL *w2) { - long d; + int d; int xr1,xl1,xr2,xl2; if(w1->ident < 0x100) diff -u netmaze-0.81+jpg0.82/robot.c netmaze-0.81+jpg0.82/robot.c --- netmaze-0.81+jpg0.82/robot.c +++ netmaze-0.81+jpg0.82/robot.c @@ -36,7 +36,7 @@ /* extern: allmove.c */ extern void move_all(PLAYER*,int*); extern void run_game(MAZE*,PLAYER*); -extern void myrandominit(long); +extern void myrandominit(int); /* extern: user-defined-functions */ extern int own_action(void); diff -u netmaze-0.81+jpg0.82/netserv.c netmaze-0.81+jpg0.82/netserv.c --- netmaze-0.81+jpg0.82/netserv.c +++ netmaze-0.81+jpg0.82/netserv.c @@ -47,8 +47,8 @@ struct cqueue *cfirst; struct gqueue *gfirst; -volatile unsigned long timerticks=0; -unsigned long lasttick=0,starttick=0; +volatile unsigned int timerticks=0; +unsigned int lasttick=0,starttick=0; int acc_socket; int menu_in=0,menu_out=1,use_exmenu=FALSE; @@ -79,7 +79,7 @@ void usage(void); void print_menu(void); -void print_timerinfo(unsigned long); +void print_timerinfo(unsigned int); void list_connections(void); void handle_input(void); @@ -830,8 +830,8 @@ { struct gqueue *g; struct pqueue *p; - unsigned long t; - static unsigned long lasttick; + unsigned int t; + static unsigned int lasttick; int d; t = timerticks; @@ -1138,7 +1138,7 @@ void work_input(unsigned char *buf,int len,struct cqueue *q) { - unsigned long lval; + unsigned int lval; struct pqueue *pl; int cn; @@ -1222,10 +1222,10 @@ if(!(q->mode & (SINGLEPLAYER)) ) { lval = 0; - lval |= ((unsigned long) buf[1]) << 24; - lval |= ((unsigned long) buf[2]) << 16; - lval |= ((unsigned long) buf[3]) << 8; - lval |= ((unsigned long) buf[4]); + lval |= ((unsigned int) buf[1]) << 24; + lval |= ((unsigned int) buf[2]) << 16; + lval |= ((unsigned int) buf[3]) << 8; + lval |= ((unsigned int) buf[4]); switch(lval) { @@ -1960,7 +1960,7 @@ exit(0); } -void print_timerinfo(unsigned long t) +void print_timerinfo(unsigned int t) { switch(t & 0x3f) { diff -u netmaze-0.81+jpg0.82/audio.c netmaze-0.81+jpg0.82/audio.c --- netmaze-0.81+jpg0.82/audio.c +++ netmaze-0.81+jpg0.82/audio.c @@ -55,8 +55,8 @@ struct sample { - long start; - long len; + int start; + int len; char name[20]; }; @@ -184,7 +184,7 @@ FILE *fd; unsigned char junk[8]; int i,j,a,delay; - long blen,pos; + int blen,pos; unsigned char c; delay = play_delay; @@ -210,10 +210,10 @@ for(i=0;i<len;i++) { fread(junk,1,8,fd); - sinfo[i].start = ((long)junk[0]<<24)+((long)junk[1]<<16) - +((long)junk[2]<<8)+((long)junk[3]); - sinfo[i].len = ((long)junk[4]<<24)+((long)junk[5]<<16) - +((long)junk[6]<<8)+((long)junk[7]); + sinfo[i].start = ((int)junk[0]<<24)+((int)junk[1]<<16) + +((int)junk[2]<<8)+((int)junk[3]); + sinfo[i].len = ((int)junk[4]<<24)+((int)junk[5]<<16) + +((int)junk[6]<<8)+((int)junk[7]); fread(sinfo[i].name,1,16,fd); } diff -u netmaze-0.81+jpg0.82/debian/changelog netmaze-0.81+jpg0.82/debian/changelog --- netmaze-0.81+jpg0.82/debian/changelog +++ netmaze-0.81+jpg0.82/debian/changelog @@ -1,3 +1,10 @@ +netmaze (0.81+jpg0.82-12.1) unstable; urgency=low + + * Non-maintainer upload. + * Change long to int to handle 64bit compiles (Closes: #502657). + + -- Kees Cook <[EMAIL PROTECTED]> Sun, 26 Oct 2008 09:33:01 -0700 + netmaze (0.81+jpg0.82-12) unstable; urgency=low * Ack NMU. Closes: #346967. only in patch2: unchanged: --- netmaze-0.81+jpg0.82.orig/trigtab.h +++ netmaze-0.81+jpg0.82/trigtab.h @@ -2,7 +2,7 @@ * sin/cos tab (DON'T CHANGE!!) */ -long trigtab[] = { +int trigtab[] = { 0x00000000,0x00064855,0x000c8fb2,0x0012d520, 0x001917a6,0x001f564e,0x00259020,0x002bc428, 0x0031f170,0x00381704,0x003e33f2,0x00444749, only in patch2: unchanged: --- netmaze-0.81+jpg0.82.orig/netmaze.c +++ netmaze-0.81+jpg0.82/netmaze.c @@ -113,7 +113,7 @@ sm->sologame = FALSE; if(strlen(argv[i]) > 255) { - fprintf(stderr,"Hostname too long!!\n"); + fprintf(stderr,"Hostname too int!!\n"); exit(1); } strcpy(sm->hostname,argv[i]); @@ -128,7 +128,7 @@ i++; if(strlen(argv[i]) >= MAXNAME) { - fprintf(stderr,"Name too long. Maximum is %d character.\n",MAXNAME-1); + fprintf(stderr,"Name too int. Maximum is %d character.\n",MAXNAME-1); exit(1); } strcpy(sm->ownname,argv[i]); @@ -169,7 +169,7 @@ i++; if(strlen(argv[i]) >= MAXCOMMENT) { - fprintf(stderr,"Comment too long. Maximum is %d character.\n",MAXCOMMENT-1); + fprintf(stderr,"Comment too int. Maximum is %d character.\n",MAXCOMMENT-1); exit(1); } strcpy(sm->owncomment,argv[i]); @@ -507,7 +507,7 @@ if((s=getenv("NETMAZE_NAME"))!=NULL) { if(strlen(s) > 15) - fprintf(stderr,"NETMAZE_NAME too long!\n"); + fprintf(stderr,"NETMAZE_NAME too int!\n"); else strcpy(sm->ownname,s); } @@ -516,7 +516,7 @@ if((s=getenv("NETMAZE_COMMENT"))!=NULL) { if(strlen(s) > 31) - fprintf(stderr,"NETMAZE_COMMENT too long!\n"); + fprintf(stderr,"NETMAZE_COMMENT too int!\n"); else strcpy(sm->owncomment,s); } only in patch2: unchanged: --- netmaze-0.81+jpg0.82.orig/network.c +++ netmaze-0.81+jpg0.82/network.c @@ -29,7 +29,7 @@ extern void move_all(PLAYER*,int*); extern void run_game(MAZE*,PLAYER*); -extern void myrandominit(long); +extern void myrandominit(int); extern void inactivate_player(int); extern void activate_player(int); @@ -60,7 +60,7 @@ static int frag=0,fraglen; if(frag > 0) - { /* we allow exact 1 fragmentation (our messages aren't long) */ + { /* we allow exact 1 fragmentation (our messages aren't int) */ if((count = recv(own_socket,buf+fraglen,frag,0)) != frag) { fprintf(stderr,"Major protocoll-error: %d!!\n",buf[0]); @@ -131,7 +131,7 @@ char data[1]; int (*hfeld)[MAZEDIMENSION],(*vfeld)[MAZEDIMENSION]; int i,j; - long randbase; + int randbase; switch(*buf) { @@ -143,8 +143,8 @@ { sm->playfeld[i].team = buf[16+i]; } - randbase = (long) (unsigned char) buf[5]; - randbase += ((long) (unsigned char) buf[4]) << 8; + randbase = (int) (unsigned char) buf[5]; + randbase += ((int) (unsigned char) buf[4]) << 8; myrandominit(randbase); sm->gamemode = (unsigned char) buf[7]; sm->gamemode += ((int)(unsigned char)buf[8])<<8; only in patch2: unchanged: --- netmaze-0.81+jpg0.82.orig/network.h +++ netmaze-0.81+jpg0.82/network.h @@ -15,19 +15,19 @@ #define PLAYERMAGIC 0x77554712L /* -void pushlong(char *s,long w) +void pushint(char *s,int w) { - s[0] = ((unsigned long) w)>>24; - s[1] = ((unsigned long) w)>>16; - s[2] = ((unsigned long) w)>>8; - s[3] = ((unsigned long) w); + s[0] = ((unsigned int) w)>>24; + s[1] = ((unsigned int) w)>>16; + s[2] = ((unsigned int) w)>>8; + s[3] = ((unsigned int) w); } -long poplong(char *s) +int popint(char *s) { - w = ((unsigend long) s[0]<<24) + ((unsigend long) s[1]<<16) + - ((unsigend long) s[2]<<8) + ((unsigend long) s[3]) - return((long) w); + w = ((unsigend int) s[0]<<24) + ((unsigend int) s[1]<<16) + + ((unsigend int) s[2]<<8) + ((unsigend int) s[3]) + return((int) w); } */ only in patch2: unchanged: --- netmaze-0.81+jpg0.82.orig/x11smiley.c +++ netmaze-0.81+jpg0.82/x11smiley.c @@ -140,7 +140,7 @@ } -void image_face(long x,long r,int win,int col) +void image_face(int x,int r,int win,int col) { int j,k,k1,y; double scale,scale1,jmp=0.5; only in patch2: unchanged: --- netmaze-0.81+jpg0.82.orig/netserv.h +++ netmaze-0.81+jpg0.82/netserv.h @@ -47,7 +47,7 @@ int plnum; /* number of players from this connection */ int mode; /* flags */ int socket; - unsigned long lasttick; + unsigned int lasttick; struct sockaddr remoteaddr; /* remote socket address */ char hostname[256]; int response; only in patch2: unchanged: --- netmaze-0.81+jpg0.82.orig/better.h +++ netmaze-0.81+jpg0.82/better.h @@ -4,8 +4,8 @@ typedef struct { int ret; richtung zustand; int counter; - long oldx; - long oldy; + int oldx; + int oldy; int ausweichen; int jagd; int freund; only in patch2: unchanged: --- netmaze-0.81+jpg0.82.orig/texture.c +++ netmaze-0.81+jpg0.82/texture.c @@ -13,19 +13,19 @@ static char *make_jump_tab(int h); struct texture *load_texture(char *name); void image_hline(int x1,int y1,int x2,int val); -void image_circle(long x1,long y1,long h1,long h2,int); +void image_circle(int x1,int y1,int h1,int h2,int); -extern unsigned long get_best_color(XColor *col); +extern unsigned int get_best_color(XColor *col); extern struct shared_struct *sm; /* static unsigned char *sqrttab; */ static double *circletab; -static long *floortab; -long texturemem; +static int *floortab; +int texturemem; extern struct texture *vtex; -extern long trigtab[]; +extern int trigtab[]; /* * Draw a texture-wall.. really not fast @@ -35,11 +35,11 @@ * type: 0=full, !0=mirrored */ -void texture_wall(long x1,long hn1,long x2,long hn2,struct texture *tex,long lclip,long rclip,int size,int clipped,int type) +void texture_wall(int x1,int hn1,int x2,int hn2,struct texture *tex,int lclip,int rclip,int size,int clipped,int type) { int j,xp,hi,k,ln,d,i1,istep; char *jmpt,*imgbuf,*t1,*t2; - long h,xn1,yn1; + int h,xn1,yn1; char *ia1,*ia2,pixval1,pixval2; int shift=size-4,offset=0; @@ -181,8 +181,8 @@ static char *make_jump_tab(int h) { - long d; - long d1; + int d; + int d1; int i,j,h1,shft; char *t1,*t; static char *jmptabsave[32] = { NULL, }; @@ -225,7 +225,7 @@ static char *make_div_tab(int h) { int i,h1,shft; - long h2; + int h2; char *t; static char *divtabsave[32] = { NULL, }; short (*t1)[2]; @@ -255,11 +255,11 @@ h2=WYHALF*h; for(i=WYHALF;i<4096;i++) { - long w; + int w; w = h2 / i; t1[i][0] = w; - w = ((long)i<<16) / h; - w *= (long) t1[i][0]; + w = ((int)i<<16) / h; + w *= (int) t1[i][0]; w += 0x7fff; t1[i][1] = WYHALF - (w>>16); } @@ -270,7 +270,7 @@ void make_tabs(void) { int i,j; - long *fltab; + int *fltab; double m[] = { 0,0,0,0,0,0,0,0,0,0,0, 0.5 , 1.0 , 2.0 , 4.0 , 8.0 }; /* @@ -290,7 +290,7 @@ circletab[i] = sqrt(1 - ((double) i)*((double) i)/(512*512)); } - fltab = floortab = (long *) malloc(sizeof(long)*4*(WYSIZE>>1)*128); + fltab = floortab = (int *) malloc(sizeof(int)*4*(WYSIZE>>1)*128); if(floortab == NULL) { fprintf(stderr,"No memory for floortab.\n"); @@ -323,10 +323,10 @@ xo = d1cos*(XMIN) - ydrot*dsin; yo = ydrot*dcos + d1sin*(XMIN); - *fltab++ = (long) (xo*0x10); - *fltab++ = (long) (yo*0x10); - *fltab++ = (long) (d1sin*0x10000*m[sm->outputsize]); - *fltab++ = (long) (d1cos*0x10000*m[sm->outputsize]); + *fltab++ = (int) (xo*0x10); + *fltab++ = (int) (yo*0x10); + *fltab++ = (int) (d1sin*0x10000*m[sm->outputsize]); + *fltab++ = (int) (d1cos*0x10000*m[sm->outputsize]); } } } @@ -337,7 +337,7 @@ int i,j,k,precalc=0,h,w; FILE *f; char *b,*t,*t1; - long d,d1; + int d,d1; unsigned char buf[32]; int map[256]; char fn[1024]; @@ -394,11 +394,11 @@ { tex->datatab = malloc( sizeof(char *) * (h+1) ); texturemem += (h>>1)*w*h+((w*h)>>1)+4; - tex->data = (char *) (((long) malloc((h>>1)*w*h+((w*h)>>1)+4) + 3) & 0xfffffffc); + tex->data = (char *) (((int) malloc((h>>1)*w*h+((w*h)>>1)+4) + 3) & 0xfffffffc); } else { - tex->data = (char *) (((long) malloc(w*h+4) + 3) & 0xfffffffc); + tex->data = (char *) (((int) malloc(w*h+4) + 3) & 0xfffffffc); texturemem += w*h+4; } if( (tex->data == NULL) || (precalc && (tex->datatab == NULL)) ) @@ -485,11 +485,11 @@ return tex; } -void image_circle(long x1,long y1,long h1,long h2,int col) +void image_circle(int x1,int y1,int h1,int h2,int col) { int i,j,k,xi1,xi2; - long d; - long d1=0x7fff; + int d; + int d1=0x7fff; int r; int lclip,rclip,xmid; @@ -535,9 +535,9 @@ { char *image = sm->grafix.imagebuf + (IMAGEHEIGHT>>1)*IMAGEWIDTH + ((IMAGEWIDTH-WXSIZE)>>1); char *t = tx->data; - long *fltab; + int *fltab; int i,j; - long mask = 0x00ff0000; + int mask = 0x00ff0000; int step=IMAGEWIDTH-WXSIZE; switch(angle & 0x80) @@ -547,7 +547,7 @@ for(j=(WYSIZE>>1);j;j--,image+=step) { - long xo,yo,tsin,tcos; + int xo,yo,tsin,tcos; xo = x + *fltab++; yo = y + *fltab++; tsin = *fltab++; @@ -568,7 +568,7 @@ for(j=(WYSIZE>>1);j;j--,image+=step) { - long xo,yo,tsin,tcos; + int xo,yo,tsin,tcos; xo = x - *fltab++; yo = y - *fltab++; tsin = - *fltab++; @@ -587,10 +587,10 @@ { int i,j,k; - unsigned long *ia1; - unsigned long val1=c1 +((long) c1<<8) +((long) c1<<16) +((long) c1<<24); + unsigned int *ia1; + unsigned int val1=c1 +((int) c1<<8) +((int) c1<<16) +((int) c1<<24); - ia1 = (unsigned long *) (sm->grafix.imagebuf + + ia1 = (unsigned int *) (sm->grafix.imagebuf + ((IMAGEWIDTH-WXSIZE)>>1) + (IMAGEHEIGHT>>1)*IMAGEWIDTH); k = WXSIZE>>2; @@ -606,11 +606,11 @@ { int i,j,k; - unsigned long *ia1,*ia2; - unsigned long val1=c1 +((long) c1<<8) +((long) c1<<16) +((long) c1<<24); - unsigned long val2=c2 +((long) c2<<8) +((long) c2<<16) +((long) c2<<24); + unsigned int *ia1,*ia2; + unsigned int val1=c1 +((int) c1<<8) +((int) c1<<16) +((int) c1<<24); + unsigned int val2=c2 +((int) c2<<8) +((int) c2<<16) +((int) c2<<24); - ia1 = ia2 = (unsigned long *) (sm->grafix.imagebuf + + ia1 = ia2 = (unsigned int *) (sm->grafix.imagebuf + ((IMAGEWIDTH-WXSIZE)>>1) + (IMAGEHEIGHT>>1)*IMAGEWIDTH); k = WXSIZE>>2; @@ -630,7 +630,7 @@ { char *img = sm->grafix.imagebuf + y1*IMAGEWIDTH + x1; int d1,d2,d3; - unsigned long val1; + unsigned int val1; if(x2 < x1) { @@ -646,7 +646,7 @@ } else { - val1=val +((long) val<<8) +((long) val<<16) +((long) val<<24); + val1=val +((int) val<<8) +((int) val<<16) +((int) val<<24); d1=4-(x1 & 0x3); d2=x2 & 0x3; d3=(x2-d2-x1-d1)>>2; @@ -659,8 +659,8 @@ *img++ = val; for(;d3;d3--) { - /* *(((unsigned long*)img)++) = val1; */ - *(((unsigned long*)img)) = val1; + /* *(((unsigned int*)img)++) = val1; */ + *(((unsigned int*)img)) = val1; img+=4; } for(;d2;d2--) @@ -668,7 +668,7 @@ } } -void image_sym_vline(long x1,long h1,int col,int size) +void image_sym_vline(int x1,int h1,int col,int size) { char *ia1,*ia2;