The rendering problems are caused by trigtab.h assuming 32-bit longs. It's a fixed-point trigonometry table which encodes negative numbers as 0xff...... values.
I bodged it with s/0xf/0xfffffffff/g , which made the game playable. However it appears to be a very basic death-match first-person shooter; and the AMD64 processor family suggests a PC that can run much more recent examples of that genre. Steve -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]