The rendering problems are caused by trigtab.h assuming 32-bit
longs.  It's a fixed-point trigonometry table which encodes negative
numbers as 0xff...... values.

I bodged it with s/0xf/0xfffffffff/g , which made the game
playable.

However it appears to be a very basic death-match first-person
shooter; and the AMD64 processor family suggests a PC that can run
much more recent examples of that genre.

Steve



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