Hi Paul - That's an accurate summary. I started working on the music, but I never finished... and chances are good that I won't ever get back to it. That's fine if you want to go ahead and repackage it, although I do ask that you make it clear that the distribution has been altered (to comply with the Artistic License)
I have no idea what search terms I used to find the sounds... that was a looong time ago and probably something as simple as 'explosion' :) I actually did create some of the sounds myself, but I couldn't tell you which ones at this point. As a side note, I just went to the partnersinrhyme website - they do explicitly say that it's ok to distribute the loops in video games: http://www.partnersinrhyme.com/pir/free_music_loops.shtml Don't know if that's enough to comply w/ Debian's policy. Cheers, -Mark --- Paul Wise <[EMAIL PROTECTED]> wrote: > Hi Mark, > > I (and others) previously contacted you about the sounds > and music in > your Chromium BSU game. In summary you stated: > > * you are busy > * Debian should repackage chromium-data with > alternatives > * in your opinion the alternative music doesn't fit > the game > * you had intended to replace the music with free > alternatives > that you created from scratch > * you were going to write a message on linuxgames > about chromium > > Have you had any time to work on replacing the music with > something more > free? > > Do you know which webpages you downloaded the sounds from > - the ones you > found through findsounds.com? Or maybe the search terms > you used? > > I'll soon upload a version of chromium-data with the > sounds removed and > the music replaced with Brian Redfern's alternatives. > > -- > bye, > pabs > > http://wiki.debian.org/PaulWise > -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]