This looks very familiar. It looks like memory corruption. Which means, that just because tmw crashes when in glDeleteTextures, doesn't necessarily mean that there is a bug in glDeleteTextures. The memory used by it was probably corrupted several function calls earlier.
I believe this bug is indeed in a library that tmw uses, and not tmw itself. I'm not so quick to blame mesa, though. Artur, what happens when you disable sound? You can disable sound by modifying the config file. This should be ~/.tmw/config.xml. Does it still crash? If it still crashes, try disabling other things in config.xml, such as opengl. You might want to make a backup first. Also, does tmw 0.22 work? You can find it in experimental. -Brandon -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]