This looks very familiar. It looks like memory corruption. Which
means, that just because tmw crashes when in glDeleteTextures, doesn't
necessarily mean that there is a bug in glDeleteTextures. The memory
used by it was probably corrupted several function calls earlier.

I believe this bug is indeed in a library that tmw uses, and not tmw
itself. I'm not so quick to blame mesa, though.

Artur, what happens when you disable sound? You can disable sound by
modifying the config file. This should be ~/.tmw/config.xml. Does it
still crash?

If it still crashes, try disabling other things in config.xml, such as
opengl. You might want to make a backup first.

Also, does tmw 0.22 work? You can find it in experimental.

-Brandon



-- 
To UNSUBSCRIBE, email to [EMAIL PROTECTED]
with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

Reply via email to