On Mon, Mar 14, 2005 at 02:19:54AM +0100, Frank Lichtenheld wrote:

Hello Frank.

First of all sorry for late answer and many thanks for your effort to
figure out what's wrong.

> > Here is a full bt with debug libraries installed an code references:
> [...]
> 
> Hmm, I have an idea what could be the cause for the segfaults:
> As you can see, they happen in the glib code, not in scorched3d.
> ldd /usr/games/scorched3d shows that it is linked against libglib2.0
> and libgtk1.2 while the used wx library (libwxgtk-2.4) is linked against
> libglib1.2 and libgtk1.2. Perhaps the conflicting libraries cause
> the segfaults?

Could be. I'll try to rebuild it in chroot without libglib2.0-dev package.
 
> On PPC where the program doesn't segfault, scorched3d is linked against
> libglib1.2, not 2.0. However, I can't see how you have to influence the
> build process to ensure a certain libglib version ...

Well I'll try to add Build-Conflicts with libglib2.0 library. We'll see
what happens ;)

Thanks again for your investigation.

regards
fEnIo

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