On Mon, Mar 14, 2005 at 02:19:54AM +0100, Frank Lichtenheld wrote: Hello Frank.
First of all sorry for late answer and many thanks for your effort to figure out what's wrong. > > Here is a full bt with debug libraries installed an code references: > [...] > > Hmm, I have an idea what could be the cause for the segfaults: > As you can see, they happen in the glib code, not in scorched3d. > ldd /usr/games/scorched3d shows that it is linked against libglib2.0 > and libgtk1.2 while the used wx library (libwxgtk-2.4) is linked against > libglib1.2 and libgtk1.2. Perhaps the conflicting libraries cause > the segfaults? Could be. I'll try to rebuild it in chroot without libglib2.0-dev package. > On PPC where the program doesn't segfault, scorched3d is linked against > libglib1.2, not 2.0. However, I can't see how you have to influence the > build process to ensure a certain libglib version ... Well I'll try to add Build-Conflicts with libglib2.0 library. We'll see what happens ;) Thanks again for your investigation. regards fEnIo -- ,''`. Bartosz Fenski | mailto:[EMAIL PROTECTED] | pgp:0x13fefc40 | irc:fEnIo : :' : 32-050 Skawina - Glowackiego 3/15 - w. malopolskie - Poland `. `' phone:+48602383548 | proud Debian maintainer and user `- http://skawina.eu.org | jid:[EMAIL PROTECTED] | rlu:172001
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