tags 662300 + patch Here is a patch which fixes this issue for me, it is based on a suggestion at http://egoboo.sourceforge.net/phpBB3/viewtopic.php?f=3&t=1177&p=61333#p61333, see the DEP-3 header for more information.
Please consider applying it. Thanks. -- Martin Erik Werner <martinerikwer...@gmail.com>
Author: Pozzo Description: Fix left-up movement bug Fix player only being able to move right and down: Cast return value from control_is_pressed to int in order to avoid doing math on booleans. Origin: Upstream forum: http://egoboo.sourceforge.net/phpBB3/viewtopic.php?f=3&t=1177&p=61333#p61333 Explanation: http://egoboo.sourceforge.net/forum/viewtopic.php?p=54235#54235 Bug: https://sourceforge.net/apps/mantisbt/egoboo/view.php?id=74 Bug-Debian: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=662300 Last-Update: 2012-03-12 diff --git a/src/game/game.c b/src/game/game.c index 9012525..4e1b2ff 100755 --- a/src/game/game.c +++ b/src/game/game.c @@ -2052,8 +2052,8 @@ void set_one_player_latch( const PLA_REF player ) if (( CAM_TURN_GOOD == PCamera->turn_mode && 1 == local_numlpla ) || !control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_CAMERA ) ) { - joy_pos.x = ( control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_RIGHT ) - control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_LEFT ) ); - joy_pos.y = ( control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_DOWN ) - control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_UP ) ); + joy_pos.x = ( (int)control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_RIGHT ) - (int)control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_LEFT ) ); + joy_pos.y = ( (int)control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_DOWN ) - (int)control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_UP ) ); if ( CAM_TURN_GOOD == PCamera->turn_mode && 1 == local_numlpla ) joy_pos.x = 0;
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